Fixed unlikely buffer overrun in InputCharacters (thanks Daniel Collin)
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@@ -456,7 +456,7 @@ struct ImGuiIO
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bool KeyCtrl; // Keyboard modifier pressed: Control
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bool KeyShift; // Keyboard modifier pressed: Shift
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bool KeysDown[512]; // Keyboard keys that are pressed (in whatever order user naturally has access to keyboard data)
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ImWchar InputCharacters[16]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
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ImWchar InputCharacters[16+1]; // List of characters input (translated by user from keypress+keyboard state). Fill using AddInputCharacter() helper.
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// Function
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void AddInputCharacter(ImWchar); // Helper to add a new character into InputCharacters[]
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