Backends: SDLRenderer2/3: expose selected state in ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590 + #7616)

This commit is contained in:
ocornut
2024-10-09 16:39:36 +02:00
parent 9fbc313459
commit a0b811dd37
5 changed files with 44 additions and 4 deletions
+2 -2
View File
@@ -63,8 +63,8 @@ Other changes:
- Tables: fixed initial auto-sizing issue with synched-instances. (#8045, #7218)
- InputText: fixed an issue with not declaring ownership of Delete/Backspace/Arrow keys,
preventing use of external shortcuts not guarded by an ActiveId check. (#8048) [@geertbleyen]
- Backends: DX11, DX12, Vulkan, WGPU: expose selected state in ImGui_ImplXXXX_RenderState.
structure during render loop. (#6969, #5834, #7468, #3590)
- Backends: DX11, DX12, SDLRenderer2/3. Vulkan, WGPU: expose selected state in
ImGui_ImplXXXX_RenderState structures during render loop. (#6969, #5834, #7468, #3590)
- Backends: DX9, DX10, DX11, DX12, OpenGL, Vulkan, WGPU: Changed default texture sampler
to Clamp instead of Repeat/Wrap. (#7468, #7511, #5999, #5502, #7230)