Examples: FreeGLUT: Added FreeGLUT bindings. Added FreeGLUT+OpenGL2 example. (#801)
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@@ -106,23 +106,24 @@ Most the example bindings are split in 2 parts:
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improvements and fixes related to viewports and platform windows without extra work on your side.
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See 'ImGuiPlatformIO' for details.
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List of officially maintained Platforms Bindings:
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List of Platforms Bindings in this repository:
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imgui_impl_glfw.cpp
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imgui_impl_sdl.cpp
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imgui_impl_win32.cpp
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imgui_impl_glfw.cpp ; GLFW (Windows, macOS, Linux, etc.) http://www.glfw.org/
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imgui_impl_sdl.cpp ; SDL2 (Windows, macOS, Linux, iOS, Android) https://www.libsdl.org
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imgui_impl_win32.cpp ; Windows native API (Windows)
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imgui_impl_freeglut.cpp ; FreeGLUT (if you really miss the 90's)
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List of officially maintained Renderer Bindings:
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List of Renderer Bindings in this repository:
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imgui_impl_dx9.cpp
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imgui_impl_dx10.cpp
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imgui_impl_dx11.cpp
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imgui_impl_dx12.cpp
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imgui_impl_opengl2.cpp
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imgui_impl_opengl3.cpp
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imgui_impl_vulkan.cpp
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imgui_impl_dx9.cpp ; DirectX9
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imgui_impl_dx10.cpp ; DirectX10
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imgui_impl_dx11.cpp ; DirectX11
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imgui_impl_dx12.cpp ; DirectX12
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imgui_impl_opengl2.cpp ; OpenGL2 (legacy, fixed pipeline)
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imgui_impl_opengl3.cpp ; OpenGL3 (modern programmable pipeline)
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imgui_impl_vulkan.cpp ; Vulkan
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List of officially maintained high-level Frameworks Bindings (combine Platform + Renderer)
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List of high-level Frameworks Bindings in this repository: (combine Platform + Renderer)
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imgui_impl_allegro5.cpp
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imgui_impl_marmalade.cpp
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@@ -132,7 +133,7 @@ Third-party framework, graphics API and languages bindings:
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https://github.com/ocornut/imgui/wiki/Links
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Languages: C, C#, ChaiScript, D, Go, Haxe, Java, Lua, Odin, Pascal, PureBasic, Python, Rust, Swift...
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Frameworks: FreeGlut, Cinder, Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre,
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Frameworks: Cinder, Cocos2d-x, Emscripten, SFML, GML/GameMaker Studio, Irrlicht, Ogre,
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OpenSceneGraph, openFrameworks, LOVE, NanoRT, Nim Game Lib, Qt3d, SFML, Unreal Engine 4...
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Miscellaneous: Software Renderer, RemoteImgui, etc.
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