Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
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@@ -13,7 +13,7 @@
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struct GLFWwindow;
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IMGUI_API bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks);
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IMGUI_API bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks, const char* glsl_version = NULL);
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IMGUI_API void ImGui_ImplGlfwGL3_Shutdown();
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IMGUI_API void ImGui_ImplGlfwGL3_NewFrame();
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IMGUI_API void ImGui_ImplGlfwGL3_RenderDrawData(ImDrawData* draw_data);
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