Fonts: add comments and examples for GlyphExcludeRanges[].
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@@ -62,7 +62,7 @@ Breaking changes:
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- Fonts: **IMPORTANT**: if your app was solving the OSX/iOS Retina screen specific
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logical vs display scale problem by setting io.DisplayFramebufferScale (e.g. to 2.0f)
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+ setting io.FontGlobalScale (e.g. to 1.0f/2.0f) + loading fonts at scaled sizes (e.g. size X * 2.0f):
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This WILL NOT map correctly to the new system! Because font will rasterize as requested size.
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- This WILL NOT map correctly to the new system! Because font will rasterize as requested size.
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- With a legacy backend (< 1.92):
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- Instead of setting io.FontGlobalScale = 1.0f/N -> set ImFontCfg::RasterizerDensity = N.
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- This already worked before, but is now pretty much required.
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@@ -84,6 +84,26 @@ Breaking changes:
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- ImFont::FontSize was removed and does not make sense anymore.
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ImFont::LegacySize is the size passed to AddFont().
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- Renamed/moved 'io.FontGlobalScale' to 'style.FontScaleMain'.
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- Fonts: **IMPORTANT** on Font Merging:
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- When searching for a glyph in multiple merged fonts: font inputs are now scanned in order
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for the first font input which the desired glyph. This is technically a different behavior
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than before!
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- e.g. If you are merging fonts you may have glyphs that you expected to load from
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Font Source 2 which exists in Font Source 1. After the update and when using a new backend,
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those glyphs may now loaded from Font Source 1!
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- You can use `ImFontConfig::GlyphExcludeRanges[]` to specify ranges to ignore in given Input:
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// Add Font Source 1 but ignore ICON_MIN_FA..ICON_MAX_FA range
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static ImWchar exclude_ranges[] = { ICON_MIN_FA, ICON_MAX_FA, 0 };
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ImFontConfig cfg1;
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cfg1.GlyphExcludeRanges = exclude_ranges;
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io.Fonts->AddFontFromFileTTF("segoeui.ttf", 0.0f, &cfg1);
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// Add Font Source 2, which expects to use the range above
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ImFontConfig cfg2;
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cfg2.MergeMode = true;
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io.Fonts->AddFontFromFileTTF("FontAwesome4.ttf", 0.0f, &cfg2);
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- You can use `Metrics/Debugger->Fonts->Font->Input Glyphs Overlap Detection Tool` to
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see list of glyphs available in multiple font sources. This can facilitate understanding
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which font input is providing which glyph.
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- Textures:
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- All API functions taking a 'ImTextureID' parameter are now taking a 'ImTextureRef':
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