Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)

This commit is contained in:
ocornut
2024-07-02 12:00:55 +02:00
parent a489585f84
commit a62794359a
4 changed files with 20 additions and 9 deletions
+16 -2
View File
@@ -39,7 +39,7 @@ Index of this file:
// [SECTION] Dear ImGui end-user API functions
// [SECTION] Flags & Enumerations
// [SECTION] Tables API flags and structures (ImGuiTableFlags, ImGuiTableColumnFlags, ImGuiTableRowFlags, ImGuiTableBgTarget, ImGuiTableSortSpecs, ImGuiTableColumnSortSpecs)
// [SECTION] Helpers: Memory allocations macros, ImVector<>
// [SECTION] Helpers: Debug log, Memory allocations macros, ImVector<>
// [SECTION] ImGuiStyle
// [SECTION] ImGuiIO
// [SECTION] Misc data structures (ImGuiInputTextCallbackData, ImGuiSizeCallbackData, ImGuiPayload)
@@ -1001,6 +1001,10 @@ namespace ImGui
IMGUI_API void DebugFlashStyleColor(ImGuiCol idx);
IMGUI_API void DebugStartItemPicker();
IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro.
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
IMGUI_API void DebugLog(const char* fmt, ...) IM_FMTARGS(1); // Call via IMGUI_DEBUG_LOG() for maximum stripping in caller code!
IMGUI_API void DebugLogV(const char* fmt, va_list args) IM_FMTLIST(1);
#endif
// Memory Allocators
// - Those functions are not reliant on the current context.
@@ -1958,9 +1962,19 @@ struct ImGuiTableColumnSortSpecs
};
//-----------------------------------------------------------------------------
// [SECTION] Helpers: Memory allocations macros, ImVector<>
// [SECTION] Helpers: Debug log, memory allocations macros, ImVector<>
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Debug Logging into ShowDebugLogWindow(), tty and more.
//-----------------------------------------------------------------------------
#ifndef IMGUI_DISABLE_DEBUG_TOOLS
#define IMGUI_DEBUG_LOG(...) ImGui::DebugLog(__VA_ARGS__)
#else
#define IMGUI_DEBUG_LOG(...) ((void)0)
#endif
//-----------------------------------------------------------------------------
// IM_MALLOC(), IM_FREE(), IM_NEW(), IM_PLACEMENT_NEW(), IM_DELETE()
// We call C++ constructor on own allocated memory via the placement "new(ptr) Type()" syntax.