Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
DX9 and DX12 users can already alter the projection matrix (in undocumented ways, but possible)
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@@ -21,6 +21,7 @@
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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struct ID3D11SamplerState;
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struct ID3D11Buffer;
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// Follow "Getting Started" link and check examples/ folder to learn about using backends!
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IMGUI_IMPL_API bool ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context);
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@@ -40,6 +41,7 @@ struct ImGui_ImplDX11_RenderState
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ID3D11Device* Device;
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ID3D11DeviceContext* DeviceContext;
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ID3D11SamplerState* SamplerDefault;
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ID3D11Buffer* VertexConstantBuffer;
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};
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#endif // #ifndef IMGUI_DISABLE
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