Merge branch 'ocornut:master' into sdl_cpu
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@@ -95,9 +95,16 @@ Other Changes:
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- ColorButton() border thickness.
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- Separator() thickness, via scaling newly added style.SeparatorSize. (#2657, #9263)
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- Nav:
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- Changed Gamepad mapping for "Activate with Text Input" action: (#8803, #787)
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- Previously: press North button (PS4/PS5 triangle, Switch X, Xbox Y).
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- Now: long press (hold) Activate button (PS4/PS5 cross, Switch B, Xbox A) for ~0.60 secs.
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This is rarely used, somehow easier to discover, and frees a button for other uses.
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See updated Gamepad Control Sheets: https://www.dearimgui.com/controls_sheets
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- Short Gamepad Activation press on InputText() always activate with Text Input mode.
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- Popups: Shift+F10 or Menu key can now open popups menus when using
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BeginPopupContextItem(), BeginPopupContextWindow() or OpenPopupOnItemClick().
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(#8803, #9270) [@exelix11, @ocornut]
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- Popups: pressing North button (PS4/PS5 triangle, SwitchX, Xbox Y) also open popups menus.
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- Clipper:
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- Clear `DisplayStart`/`DisplayEnd` fields when `Step()` returns false.
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- Added `UserIndex` helper storage. This is solely a convenience for cases where
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