Table: Angled Headers: internal refactor to facilitate changing angled header bg and text colors per column. (#6917)
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+17
-4
@@ -148,6 +148,7 @@ struct ImGuiStyleMod; // Stacked style modifier, backup of modifie
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struct ImGuiTabBar; // Storage for a tab bar
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struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
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struct ImGuiTable; // Storage for a table
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struct ImGuiTableHeaderData; // Storage for TableAngledHeadersRow()
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struct ImGuiTableColumn; // Storage for one column of a table
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struct ImGuiTableInstanceData; // Storage for one instance of a same table
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struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
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@@ -2771,13 +2772,24 @@ struct ImGuiTableColumn
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};
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// Transient cell data stored per row.
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// sizeof() ~ 6
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// sizeof() ~ 6 bytes
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struct ImGuiTableCellData
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{
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ImU32 BgColor; // Actual color
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ImGuiTableColumnIdx Column; // Column number
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};
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// Parameters for TableAngledHeadersRowEx()
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// This may end up being refactored for more general purpose.
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// sizeof() ~ 12 bytes
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struct ImGuiTableHeaderData
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{
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ImGuiTableColumnIdx Index; // Column index
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ImU32 TextColor;
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ImU32 BgColor0;
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ImU32 BgColor1;
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};
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// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs. Does that means they could be moved to ImGuiTableTempData?)
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// sizeof() ~ 24 bytes
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struct ImGuiTableInstanceData
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@@ -2863,7 +2875,7 @@ struct IMGUI_API ImGuiTable
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ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
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ImGuiTableColumnIdx SortSpecsCount;
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ImGuiTableColumnIdx ColumnsEnabledCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns (<= ColumnsCount)
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ImGuiTableColumnIdx ColumnsEnabledFixedCount; // Number of enabled columns using fixed width (<= ColumnsCount)
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ImGuiTableColumnIdx DeclColumnsCount; // Count calls to TableSetupColumn()
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ImGuiTableColumnIdx AngledHeadersCount; // Count columns with angled headers
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ImGuiTableColumnIdx HoveredColumnBody; // Index of column whose visible region is being hovered. Important: == ColumnsCount when hovering empty region after the right-most column!
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@@ -2916,12 +2928,13 @@ struct IMGUI_API ImGuiTable
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// Transient data that are only needed between BeginTable() and EndTable(), those buffers are shared (1 per level of stacked table).
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// - Accessing those requires chasing an extra pointer so for very frequently used data we leave them in the main table structure.
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// - We also leave out of this structure data that tend to be particularly useful for debugging/metrics.
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// sizeof() ~ 120 bytes.
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// sizeof() ~ 136 bytes.
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struct IMGUI_API ImGuiTableTempData
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{
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int TableIndex; // Index in g.Tables.Buf[] pool
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float LastTimeActive; // Last timestamp this structure was used
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float AngledHeadersExtraWidth; // Used in EndTable()
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ImVector<ImGuiTableHeaderData> AngledHeadersRequests; // Used in TableAngledHeadersRow()
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ImVec2 UserOuterSize; // outer_size.x passed to BeginTable()
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ImDrawListSplitter DrawSplitter;
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@@ -3305,7 +3318,7 @@ namespace ImGui
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IMGUI_API float TableGetHeaderAngledMaxLabelWidth();
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IMGUI_API void TablePushBackgroundChannel();
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IMGUI_API void TablePopBackgroundChannel();
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IMGUI_API void TableAngledHeadersRowEx(float angle, float max_label_width = 0.0f);
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IMGUI_API void TableAngledHeadersRowEx(ImGuiID row_id, float angle, float max_label_width, const ImGuiTableHeaderData* data, int data_count);
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// Tables: Internals
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inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; }
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