Fonts: make RasterizerDensity a dynamic field. (temporarily exposed as SetFontRasterizerDensity()).
# Conflicts: # imgui.cpp # imgui.h
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@@ -3467,7 +3467,7 @@ struct ImFontConfig
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float GlyphExtraAdvanceX; // 0 // Extra spacing (in pixels) between glyphs. Please contact us if you are using this.
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unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
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float RasterizerMultiply; // 1.0f // Linearly brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. This is a silly thing we may remove in the future.
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float RasterizerDensity; // 1.0f // DPI scale for rasterization, not altering other font metrics: make it easy to swap between e.g. a 100% and a 400% fonts for a zooming display, or handle Retina screen. IMPORTANT: If you change this it is expected that you increase/decrease font scale roughly to the inverse of this, otherwise quality may look lowered.
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float RasterizerDensity; // 1.0f // DPI scale multiplier for rasterization. Not altering other font metrics: makes it easy to swap between e.g. a 100% and a 400% fonts for a zooming display, or handle Retina screen. IMPORTANT: If you change this it is expected that you increase/decrease font scale roughly to the inverse of this, otherwise quality may look lowered.
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ImWchar EllipsisChar; // 0 // Explicitly specify Unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
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// [Internal]
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@@ -3709,6 +3709,7 @@ struct ImFontBaked
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ImVector<float> IndexAdvanceX; // 12-16 // out // Sparse. Glyphs->AdvanceX in a directly indexable way (cache-friendly for CalcTextSize functions which only this info, and are often bottleneck in large UI).
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float FallbackAdvanceX; // 4 // out // FindGlyph(FallbackChar)->AdvanceX
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float Size; // 4 // in // Height of characters/line, set during loading (doesn't change after loading)
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float RasterizerDensity; // 4 // in // Density this is baked at
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// [Internal] Members: Hot ~28/36 bytes (for RenderText loop)
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ImVector<ImU16> IndexLookup; // 12-16 // out // Sparse. Index glyphs by Unicode code-point.
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@@ -3753,9 +3754,10 @@ enum ImFontFlags_
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struct ImFont
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{
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// [Internal] Members: Hot ~12-20 bytes
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ImFontBaked* LastBaked; // 4-8 // Cache last bound baked. DO NOT USE. Use GetFontBaked().
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ImFontAtlas* ContainerAtlas; // 4-8 // What we has been loaded into
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ImFontFlags Flags; // 4 // Font flags
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ImFontBaked* LastBaked; // 4-8 // Cache last bound baked. NEVER USE DIRECTLY. Use GetFontBaked().
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ImFontAtlas* ContainerAtlas; // 4-8 // What we have been loaded into.
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ImFontFlags Flags; // 4 // Font flags.
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float CurrentRasterizerDensity; // Current rasterizer density. This is a varying state of the font.
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// [Internal] Members: Cold ~24-52 bytes
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// Conceptually Sources[] is the list of font sources merged to create this font.
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