SDL example: tweaks and fixes.
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@@ -1,4 +1,4 @@
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// ImGui - standalone example application for Glfw + OpenGL 2, using fixed pipeline
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// ImGui - standalone example application for SDL2
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#include <imgui.h>
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#include "imgui_impl_sdl.h"
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@@ -12,10 +12,10 @@
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#ifdef MACOSX
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#include <OpenGL/gl.h>
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#endif
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#include <SDL.h>
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#include <SDL_OpenGL.h>
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int SDL_main(int /*argc*/, char* /*argv*/[])
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{
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@@ -27,16 +27,13 @@ int SDL_main(int /*argc*/, char* /*argv*/[])
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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int width(1024), height(576);
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// SDL window
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SDL_DisplayMode current;
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SDL_GetCurrentDisplayMode(0, ¤t);
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SDL_Window *window = SDL_CreateWindow( "ImGui OpenGL2/SDL2 example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE );
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SDL_Window *window = SDL_CreateWindow("ImGui SDL2+OpenGL example", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 1280, 720, SDL_WINDOW_OPENGL|SDL_WINDOW_RESIZABLE);
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// Create an OpenGL context associated with the window.
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SDL_GLContext glcontext = SDL_GL_CreateContext(window);
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@@ -55,9 +52,9 @@ int SDL_main(int /*argc*/, char* /*argv*/[])
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bool show_another_window = false;
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ImVec4 clear_color = ImColor(114, 144, 154);
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bool done(false);
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// Main loop
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while(!done)
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bool done = false;
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while (!done)
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{
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done = ImGui_ImplSdl_NewFrame(window);
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