Examples: Refactored directx11_example to be easier to copy & paste into user application.

This commit is contained in:
ocornut
2015-03-09 13:45:23 +00:00
parent 567184dc9f
commit b4165c43ff
7 changed files with 512 additions and 459 deletions
@@ -0,0 +1,17 @@
// ImGui Win32 + DirectX11 binding
// https://github.com/ocornut/imgui
struct ID3D11Device;
struct ID3D11DeviceContext;
bool ImGui_ImplDX11_Init(void* hwnd, ID3D11Device* device, ID3D11DeviceContext* device_context);
void ImGui_ImplDX11_InitFontsTexture();
void ImGui_ImplDX11_Shutdown();
void ImGui_ImplDX11_NewFrame();
// Handler for Win32 messages, update mouse/keyboard data.
// You may or not need this for your implementation, but it can serve as reference for handling inputs.
// Commented out to avoid dragging dependencies on <windows.h> types. You can copy the extern declaration in your code.
/*
extern LRESULT ImGui_ImplDX11_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
*/