Backends: SDLRenderer3: Amend/finish SDL_Renderer3 patch + add example. (#6286)
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@@ -1,12 +1,11 @@
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// dear imgui: Renderer Backend for SDL_Renderer
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// (Requires: SDL 2.0.17+)
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// dear imgui: Renderer Backend for SDL_Renderer for SDL3
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// (Requires: SDL 3.0.0+)
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// Important to understand: SDL_Renderer is an _optional_ component of SDL.
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// Note how SDL_Renderer is an _optional_ component of SDL3.
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// For a multi-platform app consider using e.g. SDL+DirectX on Windows and SDL+OpenGL on Linux/OSX.
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// If your application will want to render any non trivial amount of graphics other than UI,
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// please be aware that SDL_Renderer offers a limited graphic API to the end-user and it might
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// be difficult to step out of those boundaries.
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// However, we understand it is a convenient choice to get an app started easily.
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// please be aware that SDL_Renderer currently offers a limited graphic API to the end-user and
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// it might be difficult to step out of those boundaries.
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'SDL_Texture*' as ImTextureID. Read the FAQ about ImTextureID!
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@@ -17,13 +16,13 @@
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struct SDL_Renderer;
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_Init(SDL_Renderer* renderer);
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_RenderDrawData(ImDrawData* draw_data);
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_Init(SDL_Renderer* renderer);
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_Shutdown();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_NewFrame();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_RenderDrawData(ImDrawData* draw_data);
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// Called by Init/NewFrame/Shutdown
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateFontsTexture();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyFontsTexture();
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer_DestroyDeviceObjects();
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_CreateFontsTexture();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_DestroyFontsTexture();
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IMGUI_IMPL_API bool ImGui_ImplSDLRenderer3_CreateDeviceObjects();
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IMGUI_IMPL_API void ImGui_ImplSDLRenderer3_DestroyDeviceObjects();
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