Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112)
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@@ -836,6 +836,7 @@ static int parse_version(void)
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}
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static void load_procs(GL3WGetProcAddressProc proc);
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static void clear_procs();
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int imgl3wInit(void)
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{
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@@ -855,6 +856,7 @@ int imgl3wInit2(GL3WGetProcAddressProc proc)
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void imgl3wShutdown(void)
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{
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close_libgl();
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clear_procs();
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}
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int imgl3wIsSupported(int major, int minor)
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@@ -943,6 +945,13 @@ static void load_procs(GL3WGetProcAddressProc proc)
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imgl3wProcs.ptr[i] = proc(proc_names[i]);
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}
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static void clear_procs()
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{
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size_t i;
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for (i = 0; i < GL3W_ARRAY_SIZE(proc_names); i++)
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imgl3wProcs.ptr[i] = nullptr;
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}
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#ifdef __cplusplus
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}
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#endif
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