Platform IME: added ImGuiPlatformImeData::WantTextInput, ViewportId. Backends: SDL3: honor WantTextInput. (#8584, #7492, #6341)
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@@ -2360,7 +2360,7 @@ struct ImGuiContext
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ImGuiTypingSelectState TypingSelectState; // State for GetTypingSelectRequest()
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// Platform support
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ImGuiPlatformImeData PlatformImeData; // Data updated by current frame
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ImGuiPlatformImeData PlatformImeData; // Data updated by current frame. Will be applied at end of the frame. For some backends, this is required to have WantVisible=true in order to receive text message.
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ImGuiPlatformImeData PlatformImeDataPrev; // Previous frame data. When changed we call the platform_io.Platform_SetImeDataFn() handler.
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// Settings
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@@ -2428,7 +2428,7 @@ struct ImGuiContext
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float FramerateSecPerFrameAccum;
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int WantCaptureMouseNextFrame; // Explicit capture override via SetNextFrameWantCaptureMouse()/SetNextFrameWantCaptureKeyboard(). Default to -1.
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int WantCaptureKeyboardNextFrame; // "
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int WantTextInputNextFrame;
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int WantTextInputNextFrame; // Copied in EndFrame() from g.PlatformImeData.WanttextInput. Needs to be set for some backends (SDL3) to emit character inputs.
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ImVector<char> TempBuffer; // Temporary text buffer
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char TempKeychordName[64];
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