Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments
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// ImGui Platform Binding for: OSX / Cocoa
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// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
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// [BETA] Beta bindings, not well tested. If you want a portable application, prefer using the Glfw or SDL platform bindings on Mac.
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// Issues:
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// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
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// [ ] Platform: Mouse cursor shapes are not supported (see end of https://github.com/glfw/glfw/issues/427)
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// [ ] Test with another renderer back-end than OpenGL2. e.g. OpenGL3.
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// [ ] Platform: Mouse cursor shapes and visibility are not supported (see end of https://github.com/glfw/glfw/issues/427)
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#include "imgui.h"
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#include "imgui_impl_osx.h"
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@@ -12,7 +12,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2018-06-XX: Initial version.
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// 2018-07-07: Initial version.
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// Data
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static clock_t g_Time = 0;
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