Apple: Fixed example_osx_opengl2, renamed to example_apple_opengl2 + misc comments

This commit is contained in:
Omar Cornut
2018-07-08 10:47:31 +02:00
parent d64157e803
commit c3f9220c15
8 changed files with 32 additions and 15 deletions
+3 -3
View File
@@ -1,10 +1,10 @@
// ImGui Platform Binding for: OSX / Cocoa
// This needs to be used along with a Renderer (e.g. OpenGL2, OpenGL3, Vulkan, Metal..)
// [BETA] Beta bindings, not well tested. If you want a portable application, prefer using the Glfw or SDL platform bindings on Mac.
// Issues:
// [ ] Platform: Keys are all generally very broken. Best using [event keycode] and not [event characters]..
// [ ] Platform: Mouse cursor shapes are not supported (see end of https://github.com/glfw/glfw/issues/427)
// [ ] Test with another renderer back-end than OpenGL2. e.g. OpenGL3.
// [ ] Platform: Mouse cursor shapes and visibility are not supported (see end of https://github.com/glfw/glfw/issues/427)
#include "imgui.h"
#include "imgui_impl_osx.h"
@@ -12,7 +12,7 @@
// CHANGELOG
// (minor and older changes stripped away, please see git history for details)
// 2018-06-XX: Initial version.
// 2018-07-07: Initial version.
// Data
static clock_t g_Time = 0;