Multi-Select: Box-Select: improve dirty unclip rectangle calculation + use in ImGuiMultiSelectFlags_BoxSelect1d mode when needed (e.g. wheel scrolling up). (#7994, #8250, #7821, #7850, #7970)
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@@ -606,6 +606,8 @@ struct IMGUI_API ImRect
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bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
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void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
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void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
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void AddX(float x) { if (Min.x > x) Min.x = x; if (Max.x < x) Max.x = x; }
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void AddY(float y) { if (Min.y > y) Min.y = y; if (Max.y < y) Max.y = y; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
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@@ -1893,6 +1895,7 @@ struct ImGuiBoxSelectState
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// Temporary/Transient data
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bool UnclipMode; // (Temp/Transient, here in hot area). Set/cleared by the BeginMultiSelect()/EndMultiSelect() owning active box-select.
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ImRect UnclipRect; // Rectangle where ItemAdd() clipping may be temporarily disabled. Need support by multi-select supporting widgets.
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ImRect UnclipRects[2]; // Per-axis versions.
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ImRect BoxSelectRectPrev; // Selection rectangle in absolute coordinates (derived every frame from BoxSelectStartPosRel and MousePos)
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ImRect BoxSelectRectCurr;
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