Examples: The functions in imgui_impl_xxx.cpp are prefixed with IMGUI_IMPL_API (which defaults to IMGUI_API) to facilitate some uses. (#1888) + Comments in imgui.h

This commit is contained in:
omar
2018-06-21 12:04:00 +02:00
parent 528b0b4af6
commit cac4c3f9b8
17 changed files with 122 additions and 116 deletions
+6 -6
View File
@@ -11,11 +11,11 @@
struct IDirect3DDevice9;
IMGUI_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
IMGUI_API void ImGui_ImplDX9_Shutdown();
IMGUI_API void ImGui_ImplDX9_NewFrame();
IMGUI_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
IMGUI_IMPL_API bool ImGui_ImplDX9_Init(IDirect3DDevice9* device);
IMGUI_IMPL_API void ImGui_ImplDX9_Shutdown();
IMGUI_IMPL_API void ImGui_ImplDX9_NewFrame();
IMGUI_IMPL_API void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data);
// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void ImGui_ImplDX9_InvalidateDeviceObjects();
IMGUI_API bool ImGui_ImplDX9_CreateDeviceObjects();
IMGUI_IMPL_API void ImGui_ImplDX9_InvalidateDeviceObjects();
IMGUI_IMPL_API bool ImGui_ImplDX9_CreateDeviceObjects();