Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. (#914)

This commit is contained in:
ocornut
2022-01-20 15:53:28 +01:00
parent 29f104319e
commit ceb26bac48
10 changed files with 53 additions and 22 deletions
+1 -2
View File
@@ -6,8 +6,7 @@
// [X] Renderer: Support for large meshes (64k+ vertices) with 16-bit indices.
// Important: to compile on 32-bit systems, this backend requires code to be compiled with '#define ImTextureID ImU64'.
// This is because we need ImTextureID to carry a 64-bit value and by default ImTextureID is defined as void*.
// This define is set in the example .vcxproj file and need to be replicated in your app or by adding it to your imconfig.h file.
// See imgui_impl_dx12.cpp file for details.
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.