Examples: made examples's main.cpp consistent with returning 1 on error.
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@@ -24,7 +24,7 @@ int main(int, char**)
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
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{
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printf("Error: SDL_Init(): %s\n", SDL_GetError());
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return -1;
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return 1;
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}
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// Create SDL window graphics context
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@@ -34,19 +34,19 @@ int main(int, char**)
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if (window == nullptr)
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{
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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return -1;
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return 1;
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}
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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SDL_ShowWindow(window);
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// Create Metal device _before_ creating the view/layer
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id<MTLDevice> metalDevice = MTLCreateSystemDefaultDevice();
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id<MTLDevice> metalDevice = MTLCreateSystemDefaultDevice();
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if (!metalDevice)
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{
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printf("Error: failed to create Metal device.\n");
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SDL_DestroyWindow(window);
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SDL_Quit();
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return -1;
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return 1;
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}
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SDL_MetalView view = SDL_Metal_CreateView(window);
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CAMetalLayer* layer = (__bridge CAMetalLayer*)SDL_Metal_GetLayer(view);
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@@ -128,7 +128,7 @@ int main(int, char**)
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int width, height;
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SDL_GetWindowSizeInPixels(window, &width, &height);
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layer.drawableSize = CGSizeMake(width, height);
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id<CAMetalDrawable> drawable = [layer nextDrawable];
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