Examples: made examples's main.cpp consistent with returning 1 on error.

This commit is contained in:
ocornut
2025-09-24 17:48:48 +02:00
parent 940627d008
commit cee40f8af9
13 changed files with 34 additions and 33 deletions
+5 -5
View File
@@ -24,7 +24,7 @@ int main(int, char**)
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
{
printf("Error: SDL_Init(): %s\n", SDL_GetError());
return -1;
return 1;
}
// Create SDL window graphics context
@@ -34,19 +34,19 @@ int main(int, char**)
if (window == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
return -1;
return 1;
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
SDL_ShowWindow(window);
// Create Metal device _before_ creating the view/layer
id<MTLDevice> metalDevice = MTLCreateSystemDefaultDevice();
id<MTLDevice> metalDevice = MTLCreateSystemDefaultDevice();
if (!metalDevice)
{
printf("Error: failed to create Metal device.\n");
SDL_DestroyWindow(window);
SDL_Quit();
return -1;
return 1;
}
SDL_MetalView view = SDL_Metal_CreateView(window);
CAMetalLayer* layer = (__bridge CAMetalLayer*)SDL_Metal_GetLayer(view);
@@ -128,7 +128,7 @@ int main(int, char**)
int width, height;
SDL_GetWindowSizeInPixels(window, &width, &height);
layer.drawableSize = CGSizeMake(width, height);
id<CAMetalDrawable> drawable = [layer nextDrawable];