InputText: amends: renames, coding style. (#7925)
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@@ -1114,7 +1114,6 @@ struct IMGUI_API ImGuiInputTextState
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int CurLenA; // UTF-8 length of the string in TextA (in bytes)
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ImVector<char> TextA; // temporary UTF8 buffer for callbacks and other operations. this is not updated in every code-path! size=capacity.
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ImVector<char> InitialTextA; // value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered)
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bool TextAIsValid; // temporary UTF8 buffer is not initially valid before we make the widget active (until then we pull the data from user argument)
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int BufCapacityA; // end-user buffer capacity
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ImVec2 Scroll; // horizontal offset (managed manually) + vertical scrolling (pulled from child window's own Scroll.y)
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float CursorAnim; // timer for cursor blink, reset on every user action so the cursor reappears immediately
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