Scrollbar, TestEngine: for consistency, scrollbars are registered in _Menu layer.
Amend f31d530.
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@@ -6731,9 +6731,10 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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ImGuiStyle& style = g.Style;
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ImGuiStyle& style = g.Style;
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ImGuiWindowFlags flags = window->Flags;
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ImGuiWindowFlags flags = window->Flags;
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// Ensure that ScrollBar doesn't read last frame's SkipItems
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// Ensure that Scrollbar() doesn't read last frame's SkipItems
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IM_ASSERT(window->BeginCount == 0);
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IM_ASSERT(window->BeginCount == 0);
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window->SkipItems = false;
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window->SkipItems = false;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
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// Draw window + handle manual resize
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// Draw window + handle manual resize
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// As we highlight the title bar when want_focus is set, multiple reappearing windows will have their title bar highlighted on their reappearing frame.
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// As we highlight the title bar when want_focus is set, multiple reappearing windows will have their title bar highlighted on their reappearing frame.
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@@ -6810,6 +6811,7 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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if (handle_borders_and_resize_grips)
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if (handle_borders_and_resize_grips)
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RenderWindowOuterBorders(window);
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RenderWindowOuterBorders(window);
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}
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}
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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}
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}
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// Render title text, collapse button, close button
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// Render title text, collapse button, close button
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