MultiSelect: minor tidying up.
Checkbox() was reworked in master effectively fixing render clipping when culled by BoxSelect2d's UnclipMode.
This commit is contained in:
@@ -2780,6 +2780,7 @@ enum ImGuiMultiSelectFlags_
|
||||
ImGuiMultiSelectFlags_ScopeRect = 1 << 12, // Scope for _BoxSelect and _ClearOnClickVoid is rectangle encompassing BeginMultiSelect()/EndMultiSelect(). Use if BeginMultiSelect() is called multiple times in same window.
|
||||
ImGuiMultiSelectFlags_SelectOnClick = 1 << 13, // Apply selection on mouse down when clicking on unselected item. (Default)
|
||||
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 14, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
|
||||
//ImGuiMultiSelectFlags_RangeSelect2d = 1 << 15, // Shift+Selection uses 2d geometry instead of linear sequence, so possible to use Shift+up/down to select vertically in grid. Analogous to what BoxSelect does.
|
||||
};
|
||||
|
||||
// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
|
||||
|
||||
Reference in New Issue
Block a user