imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. (#2002, #1873)
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@@ -111,7 +111,7 @@ List of Renderer Bindings in this repository:
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imgui_impl_dx12.cpp ; DirectX12
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imgui_impl_metal.mm ; Metal (with ObjC)
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imgui_impl_opengl2.cpp ; OpenGL2 (legacy, fixed pipeline <- don't use with modern OpenGL context)
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imgui_impl_opengl3.cpp ; OpenGL3 (modern programmable pipeline)
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imgui_impl_opengl3.cpp ; OpenGL3, OpenGL ES 2, OpenGL ES 3 (modern programmable pipeline)
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imgui_impl_vulkan.cpp ; Vulkan
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List of high-level Frameworks Bindings in this repository: (combine Platform + Renderer)
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@@ -185,7 +185,7 @@ example_glfw_opengl2/
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= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl2.cpp
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example_glfw_opengl3/
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GLFW (Win32, Mac, Linux) + OpenGL3+ example (programmable pipeline, binding modern functions with GL3W).
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GLFW (Win32, Mac, Linux) + OpenGL3+/ES2/ES3 example (programmable pipeline, binding modern functions with GL3W).
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This uses more modern OpenGL calls and custom shaders.
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Prefer using that if you are using modern OpenGL in your application (anything with shaders).
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= main.cpp + imgui_impl_glfw.cpp + imgui_impl_opengl3.cpp
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@@ -206,7 +206,7 @@ example_sdl_opengl2/
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= main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl2.cpp
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example_sdl_opengl3/
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SDL2 (Win32, Mac, Linux, etc.) + OpenGL3+ example.
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SDL2 (Win32, Mac, Linux, etc.) + OpenGL3+/ES2/ES3 example.
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This uses more modern OpenGL calls and custom shaders.
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Prefer using that if you are using modern OpenGL in your application (anything with shaders).
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= main.cpp + imgui_impl_sdl.cpp + imgui_impl_opengl3.cpp
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