Introduced a new Metal renderer implementation and a new example illustrating usage of Metal on macOS and iOS (partially addresses #1873)
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#import <TargetConditionals.h>
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#if TARGET_OS_IPHONE
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#import <UIKit/UIKit.h>
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@interface AppDelegate : UIResponder <UIApplicationDelegate>
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@property (strong, nonatomic) UIWindow *window;
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@end
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#else
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#import <Cocoa/Cocoa.h>
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@interface AppDelegate : NSObject <NSApplicationDelegate>
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@end
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#endif
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