Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted

This commit is contained in:
ocornut
2015-03-09 11:59:23 +00:00
parent 545a57d253
commit d829852391
7 changed files with 394 additions and 327 deletions
@@ -0,0 +1,16 @@
// ImGui GLFW binding with OpenGL3 + shaders
// https://github.com/ocornut/imgui
struct GLFWwindow;
bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks);
void ImGui_ImplGlfwGL3_Shutdown();
void ImGui_ImplGlfwGL3_LoadFontsTexture();
void ImGui_ImplGlfwGL3_NewFrame();
// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
// Provide here if you want to chain callbacks
void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
void ImGui_ImplGlFwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c);