Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted
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// ImGui GLFW binding with OpenGL3 + shaders
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// https://github.com/ocornut/imgui
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struct GLFWwindow;
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bool ImGui_ImplGlfwGL3_Init(GLFWwindow* window, bool install_callbacks);
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void ImGui_ImplGlfwGL3_Shutdown();
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void ImGui_ImplGlfwGL3_LoadFontsTexture();
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void ImGui_ImplGlfwGL3_NewFrame();
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// GLFW callbacks (installed by default if you enable 'install_callbacks' during initialization)
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// Provide here if you want to chain callbacks
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void ImGui_ImplGlfwGL3_MouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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void ImGui_ImplGlfwGL3_ScrollCallback(GLFWwindow* window, double xoffset, double yoffset);
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void ImGui_ImplGlFwGL3_KeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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void ImGui_ImplGlfwGL3_CharCallback(GLFWwindow* window, unsigned int c);
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