Add Emscripten support for SDL2 and SDL3 surface examples
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@@ -3,6 +3,9 @@
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#include "imgui_impl_sdlsurface3.h"
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#ifdef __EMSCRIPTEN__
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#include "../libs/emscripten/emscripten_mainloop_stub.h"
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#endif
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int main(int, char**)
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{
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@@ -49,6 +52,9 @@ int main(int, char**)
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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#ifdef __EMSCRIPTEN__
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io.IniFilename = nullptr;
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#endif
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ImGui::StyleColorsDark();
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@@ -64,7 +70,11 @@ int main(int, char**)
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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bool done = false;
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_MAINLOOP_BEGIN
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#else
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while (!done)
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#endif
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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@@ -160,6 +170,9 @@ int main(int, char**)
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SDL_UpdateWindowSurface(window);
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}
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}
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_MAINLOOP_END;
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#endif
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ImGui_ImplSDLSurface3_Shutdown();
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ImGui_ImplSDL3_Shutdown();
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