Add Emscripten support for SDL2 and SDL3 surface examples
This commit is contained in:
@@ -47,8 +47,10 @@ examples/example_glfw_opengl3/web/*
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examples/example_glfw_wgpu/web/*
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examples/example_glfw_wgpu/web/*
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examples/example_glfw_wgpu/external/*
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examples/example_glfw_wgpu/external/*
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examples/example_sdl2_opengl3/web/*
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examples/example_sdl2_opengl3/web/*
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examples/example_sdl2_surface/web/*
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examples/example_sdl2_wgpu/web/*
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examples/example_sdl2_wgpu/web/*
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examples/example_sdl3_opengl3/web/*
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examples/example_sdl3_opengl3/web/*
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examples/example_sdl3_surface/web/*
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examples/example_sdl3_wgpu/web/*
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examples/example_sdl3_wgpu/web/*
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## JetBrains IDE artifacts
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## JetBrains IDE artifacts
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+1
-1
@@ -105,7 +105,7 @@ List of high-level Frameworks Backends (combining Platform + Renderer):
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imgui_impl_null.cpp
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imgui_impl_null.cpp
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Emscripten is also supported!
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Emscripten is also supported!
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The SDL2+GL, SDL3+GL, GLFW+GL and GLFW+WebGPU examples are all ready to build and run with Emscripten.
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The SDL2+GL, SDL3+GL, SDL2+Surface, SDL3+Surface, GLFW+GL and GLFW+WebGPU examples are all ready to build and run with Emscripten.
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### Recommended Backends
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### Recommended Backends
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@@ -148,6 +148,7 @@ This requires SDL 2.0.18+ (released November 2021) <BR>
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[example_sdl2_surface/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_surface/) <BR>
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[example_sdl2_surface/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_surface/) <BR>
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SDL2 (Win32, Mac, Linux, etc.) + SDL_Surface CPU renderer example.<BR>
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SDL2 (Win32, Mac, Linux, etc.) + SDL_Surface CPU renderer example.<BR>
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= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_sdlsurface2.cpp <BR>
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= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_sdlsurface2.cpp <BR>
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This supports building with Emscripten.<BR>
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[example_sdl2_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_vulkan/) <BR>
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[example_sdl2_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_vulkan/) <BR>
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SDL2 (Win32, Mac, Linux, etc.) + Vulkan example. <BR>
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SDL2 (Win32, Mac, Linux, etc.) + Vulkan example. <BR>
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@@ -185,6 +186,7 @@ SDL3 (Win32, Mac, Linux, etc.) + SDL_Renderer for SDL3 example.<BR>
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[example_sdl3_surface/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_surface/) <BR>
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[example_sdl3_surface/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_surface/) <BR>
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SDL3 (Win32, Mac, Linux, etc.) + SDL_Surface CPU renderer example.<BR>
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SDL3 (Win32, Mac, Linux, etc.) + SDL_Surface CPU renderer example.<BR>
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= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_sdlsurface3.cpp <BR>
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= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_sdlsurface3.cpp <BR>
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This supports building with Emscripten.<BR>
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[example_sdl3_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_vulkan/) <BR>
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[example_sdl3_vulkan/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_vulkan/) <BR>
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SDL3 (Win32, Mac, Linux, etc.) + Vulkan example. <BR>
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SDL3 (Win32, Mac, Linux, etc.) + Vulkan example. <BR>
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@@ -0,0 +1,54 @@
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CC = emcc
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CXX = em++
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WEB_DIR = web
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EXE = $(WEB_DIR)/index.html
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlsurface2.cpp
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OBJS = $(addprefix em_,$(addsuffix .o, $(basename $(notdir $(SOURCES)))))
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CPPFLAGS =
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LDFLAGS =
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EMS =
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EMS += -s USE_SDL=2
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EMS += -s DISABLE_EXCEPTION_CATCHING=1
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LDFLAGS += -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s NO_EXIT_RUNTIME=0 -s ASSERTIONS=1
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USE_FILE_SYSTEM ?= 0
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ifeq ($(USE_FILE_SYSTEM), 0)
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LDFLAGS += -s NO_FILESYSTEM=1
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CPPFLAGS += -DIMGUI_DISABLE_FILE_FUNCTIONS
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endif
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ifeq ($(USE_FILE_SYSTEM), 1)
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LDFLAGS += --no-heap-copy --preload-file ../../misc/fonts@/fonts
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endif
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CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CPPFLAGS += -Wall -Wformat -O2 $(EMS)
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LDFLAGS += --shell-file ../libs/emscripten/shell_minimal.html
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LDFLAGS += $(EMS)
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em_%.o:%.cpp
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
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em_%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
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em_%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(EXE)
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$(WEB_DIR):
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mkdir $@
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serve: all
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python3 -m http.server -d $(WEB_DIR)
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$(EXE): $(OBJS) $(WEB_DIR)
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$(CXX) -o $@ $(OBJS) $(LDFLAGS)
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clean:
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rm -rf $(OBJS) $(WEB_DIR)
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@@ -33,3 +33,13 @@ c++ `sdl2-config --cflags` -I .. -I ../.. -I ../../backends \
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main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_sdlsurface2.cpp ../../imgui*.cpp \
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main.cpp ../../backends/imgui_impl_sdl2.cpp ../../backends/imgui_impl_sdlsurface2.cpp ../../imgui*.cpp \
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`sdl2-config --libs`
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`sdl2-config --libs`
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```
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```
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## Emscripten
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Use `Makefile.emscripten`:
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```sh
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source /path/to/emsdk/emsdk_env.sh
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make -f Makefile.emscripten
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```
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This makes `web/index.html`, `web/index.js`, and `web/index.wasm`.
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@@ -6,6 +6,9 @@
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#include "imgui_impl_sdlsurface2.h"
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#include "imgui_impl_sdlsurface2.h"
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#include <SDL.h>
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#include <SDL.h>
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#include <stdio.h>
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#include <stdio.h>
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#ifdef __EMSCRIPTEN__
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#include "../libs/emscripten/emscripten_mainloop_stub.h"
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#endif
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int main(int, char**)
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int main(int, char**)
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{
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{
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@@ -55,6 +58,9 @@ int main(int, char**)
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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#ifdef __EMSCRIPTEN__
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io.IniFilename = nullptr;
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#endif
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// Setup Dear ImGui style
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// Setup Dear ImGui style
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ImGui::StyleColorsDark();
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ImGui::StyleColorsDark();
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@@ -76,7 +82,11 @@ int main(int, char**)
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// Main loop
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// Main loop
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bool done = false;
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bool done = false;
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_MAINLOOP_BEGIN
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#else
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while (!done)
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while (!done)
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#endif
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{
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{
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// Poll and handle events (inputs, window resize, etc.)
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// Poll and handle events (inputs, window resize, etc.)
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SDL_Event event;
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SDL_Event event;
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@@ -174,6 +184,9 @@ int main(int, char**)
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SDL_BlitSurface(framebuffer, nullptr, window_surface, nullptr);
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SDL_BlitSurface(framebuffer, nullptr, window_surface, nullptr);
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SDL_UpdateWindowSurface(window);
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SDL_UpdateWindowSurface(window);
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}
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}
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_MAINLOOP_END;
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#endif
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ImGui_ImplSDLSurface2_Shutdown();
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ImGui_ImplSDLSurface2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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@@ -0,0 +1,58 @@
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CC = emcc
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CXX = em++
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WEB_DIR = web
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EXE = $(WEB_DIR)/index.html
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl3.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlsurface3.cpp
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OBJS = $(addprefix em_,$(addsuffix .o, $(basename $(notdir $(SOURCES)))))
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CPPFLAGS =
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LDFLAGS =
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EMS =
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EMS += -s USE_SDL=3
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EMS += -s DISABLE_EXCEPTION_CATCHING=1
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LDFLAGS += -s WASM=1 -s ALLOW_MEMORY_GROWTH=1 -s NO_EXIT_RUNTIME=0 -s ASSERTIONS=1
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LDFLAGS += -s FORCE_FILESYSTEM=1
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ifeq ($(shell $(CXX) --show-ports 2>/dev/null | grep -c 'sdl3 '),0)
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$(error This Emscripten toolchain does not provide an SDL3 port. Use an SDL3-capable emsdk to build this example for web)
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endif
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USE_FILE_SYSTEM ?= 0
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ifeq ($(USE_FILE_SYSTEM), 0)
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CPPFLAGS += -DIMGUI_DISABLE_FILE_FUNCTIONS
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endif
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ifeq ($(USE_FILE_SYSTEM), 1)
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LDFLAGS += --no-heap-copy --preload-file ../../misc/fonts@/fonts
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endif
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CPPFLAGS += -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CPPFLAGS += -Wall -Wformat -O2 $(EMS)
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LDFLAGS += --shell-file ../libs/emscripten/shell_minimal.html
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LDFLAGS += $(EMS)
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em_%.o:%.cpp
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
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em_%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
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em_%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
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all: $(EXE)
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@echo Build complete for $(EXE)
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$(WEB_DIR):
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mkdir $@
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serve: all
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python3 -m http.server -d $(WEB_DIR)
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$(EXE): $(OBJS) $(WEB_DIR)
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$(CXX) -o $@ $(OBJS) $(LDFLAGS)
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clean:
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rm -rf $(OBJS) $(WEB_DIR)
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@@ -31,3 +31,13 @@ c++ `pkg-config --cflags sdl3` -I .. -I ../.. -I ../../backends \
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main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_sdlsurface3.cpp ../../imgui*.cpp \
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main.cpp ../../backends/imgui_impl_sdl3.cpp ../../backends/imgui_impl_sdlsurface3.cpp ../../imgui*.cpp \
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-framework Cocoa -framework IOKit -framework CoreVideo `pkg-config --libs sdl3`
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-framework Cocoa -framework IOKit -framework CoreVideo `pkg-config --libs sdl3`
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```
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```
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## Emscripten
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Use `Makefile.emscripten`:
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```sh
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source /path/to/emsdk/emsdk_env.sh
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make -f Makefile.emscripten
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```
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This produces `web/index.html`, `web/index.js`, and `web/index.wasm`.
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@@ -3,6 +3,9 @@
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#include "imgui_impl_sdlsurface3.h"
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#include "imgui_impl_sdlsurface3.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <stdio.h>
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#include <stdio.h>
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#ifdef __EMSCRIPTEN__
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#include "../libs/emscripten/emscripten_mainloop_stub.h"
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#endif
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int main(int, char**)
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int main(int, char**)
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{
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{
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@@ -49,6 +52,9 @@ int main(int, char**)
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
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#ifdef __EMSCRIPTEN__
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io.IniFilename = nullptr;
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#endif
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ImGui::StyleColorsDark();
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ImGui::StyleColorsDark();
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@@ -64,7 +70,11 @@ int main(int, char**)
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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bool done = false;
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bool done = false;
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_MAINLOOP_BEGIN
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#else
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while (!done)
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while (!done)
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#endif
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{
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{
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SDL_Event event;
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SDL_Event event;
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while (SDL_PollEvent(&event))
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while (SDL_PollEvent(&event))
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@@ -160,6 +170,9 @@ int main(int, char**)
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SDL_UpdateWindowSurface(window);
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SDL_UpdateWindowSurface(window);
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}
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}
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}
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}
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#ifdef __EMSCRIPTEN__
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EMSCRIPTEN_MAINLOOP_END;
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#endif
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ImGui_ImplSDLSurface3_Shutdown();
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ImGui_ImplSDLSurface3_Shutdown();
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ImGui_ImplSDL3_Shutdown();
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ImGui_ImplSDL3_Shutdown();
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Reference in New Issue
Block a user