Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
Amend 40b2286d16
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@@ -34,7 +34,7 @@ struct ImGui_ImplDX12_InitInfo
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void* UserData;
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// Allocating SRV descriptors for textures is up to the application, so we provide callbacks.
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// (current version of the backend will only allocate one descriptor, future versions will need to allocate more)
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// (current version of the backend will only allocate one descriptor, from 1.92 the backend will need to allocate more)
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ID3D12DescriptorHeap* SrvDescriptorHeap;
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void (*SrvDescriptorAllocFn)(ImGui_ImplDX12_InitInfo* info, D3D12_CPU_DESCRIPTOR_HANDLE* out_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE* out_gpu_desc_handle);
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void (*SrvDescriptorFreeFn)(ImGui_ImplDX12_InitInfo* info, D3D12_CPU_DESCRIPTOR_HANDLE cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE gpu_desc_handle);
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