Tables: a clipped scrolling table correctly clears SetNextWindowXXX flags. (#8196)
Amend 43c51eb12
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@@ -55,6 +55,8 @@ Other changes:
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visibility of the preview/hint buffer. (#8368) [@m9710797, @ocornut]
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visibility of the preview/hint buffer. (#8368) [@m9710797, @ocornut]
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- Scrollbar: Rework logic that fades-out scrollbar when it becomes too small,
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- Scrollbar: Rework logic that fades-out scrollbar when it becomes too small,
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which amusingly made it disappear when using very big font/frame size.
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which amusingly made it disappear when using very big font/frame size.
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- Tables: fixed calling SetNextWindowScroll() on clipped scrolling table
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to not leak the value into a subsequent window. (#8196)
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- Backends: Metal: Fixed a crash on application resources. (#8367, #7419) [@anszom]
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- Backends: Metal: Fixed a crash on application resources. (#8367, #7419) [@anszom]
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- Backends: WebGPU: Fix for DAWN API rename WGPUProgrammableStageDescriptor -> WGPUComputeState.
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- Backends: WebGPU: Fix for DAWN API rename WGPUProgrammableStageDescriptor -> WGPUComputeState.
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[@PhantomCloak] (#8369)
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[@PhantomCloak] (#8369)
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@@ -340,6 +340,7 @@ bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImG
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{
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{
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ItemSize(outer_rect);
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ItemSize(outer_rect);
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ItemAdd(outer_rect, id);
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ItemAdd(outer_rect, id);
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g.NextWindowData.ClearFlags();
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return false;
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return false;
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}
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}
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