This commit is contained in:
@@ -1,3 +1,7 @@
|
||||
|
||||
Instructions to rebuild imgui_impl_sdlgpu3_shaders.h
|
||||
(You don't need to copy this folder if you are using the backend as-is)
|
||||
|
||||
1) Compile the raw shader files to SPIRV:
|
||||
|
||||
glslc -o vertex.spv -c shader.vert
|
||||
@@ -33,4 +37,4 @@
|
||||
Proceed to step 4
|
||||
|
||||
|
||||
4) Either find a way to load the shader bytecode from file, or use a tool like https://notisrac.github.io/FileToCArray/ to convert the file to a uint8_t array
|
||||
4) Use a tool like https://notisrac.github.io/FileToCArray/ or misc/fonts/binary_to_compressed_c.cpp in imgui repository to convert the file to a uint8_t array.
|
||||
|
||||
Reference in New Issue
Block a user