Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)

This commit is contained in:
ocornut
2025-01-09 16:55:03 +01:00
parent 8bbccf7a97
commit e799849272
10 changed files with 220 additions and 200 deletions
+5 -1
View File
@@ -1,3 +1,7 @@
Instructions to rebuild imgui_impl_sdlgpu3_shaders.h
(You don't need to copy this folder if you are using the backend as-is)
1) Compile the raw shader files to SPIRV:
glslc -o vertex.spv -c shader.vert
@@ -33,4 +37,4 @@
Proceed to step 4
4) Either find a way to load the shader bytecode from file, or use a tool like https://notisrac.github.io/FileToCArray/ to convert the file to a uint8_t array
4) Use a tool like https://notisrac.github.io/FileToCArray/ or misc/fonts/binary_to_compressed_c.cpp in imgui repository to convert the file to a uint8_t array.