Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)

This commit is contained in:
ocornut
2025-01-09 16:55:03 +01:00
parent 8bbccf7a97
commit e799849272
10 changed files with 220 additions and 200 deletions
+5 -3
View File
@@ -3,12 +3,14 @@ layout(location = 0) in vec2 aPos;
layout(location = 1) in vec2 aUV;
layout(location = 2) in vec4 aColor;
layout(set=1,binding=0) uniform UBO {
layout(set=1,binding=0) uniform UBO
{
vec2 uScale;
vec2 uTranslate;
} ubo;
layout(location = 0) out struct {
layout(location = 0) out struct
{
vec4 Color;
vec2 UV;
} Out;
@@ -19,4 +21,4 @@ void main()
Out.UV = aUV;
gl_Position = vec4(aPos * ubo.uScale + ubo.uTranslate, 0, 1);
gl_Position.y *= -1.0f;
}
}