Fonts: shallow rework of ImFontAtlasBakedAddFontGlyph() to facilitate upcoming change.
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@@ -3479,7 +3479,7 @@ struct ImFontConfig
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};
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// Hold rendering data for one glyph.
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// (Note: some language parsers may fail to convert the 31+1 bitfield members, in this case maybe drop store a single u32 or we can rework this)
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// (Note: some language parsers may fail to convert the bitfield members, in this case maybe drop store a single u32 or we can rework this)
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struct ImFontGlyph
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{
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unsigned int Colored : 1; // Flag to indicate glyph is colored and should generally ignore tinting (make it usable with no shift on little-endian as this is used in loops)
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