MultiSelect: (Breaking) Use ImGuiSelectionUserData (= ImS64) instead of void* for selection user data.
Less confusing for most users, less casting.
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@@ -1741,11 +1741,11 @@ struct IMGUI_API ImGuiMultiSelectState
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int LastFrameActive; // Last used frame-count, for GC.
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ImS8 RangeSelected; // -1 (don't have) or true/false
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ImS8 NavIdSelected; // -1 (don't have) or true/false
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void* RangeSrcItem; //
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void* NavIdItem; // SetNextItemSelectionUserData() value for NavId (if part of submitted items)
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ImGuiSelectionUserData RangeSrcItem; //
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ImGuiSelectionUserData NavIdItem; // SetNextItemSelectionUserData() value for NavId (if part of submitted items)
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ImGuiMultiSelectState() { Init(0); }
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void Init(ImGuiID id) { Window = NULL; ID = id; LastFrameActive = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = (void*)-1; }
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void Init(ImGuiID id) { Window = NULL; ID = id; LastFrameActive = 0; RangeSelected = NavIdSelected = -1; RangeSrcItem = NavIdItem = ImGuiSelectionUserData_Invalid; }
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};
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#endif // #ifdef IMGUI_HAS_MULTI_SELECT
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