Textures: Added ImTextureData::UsedRect.
# Conflicts: # imgui_internal.h
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@@ -2075,6 +2075,7 @@ struct ImGuiMetricsConfig
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bool ShowDrawCmdMesh = true;
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bool ShowDrawCmdBoundingBoxes = true;
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bool ShowTextEncodingViewer = false;
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bool ShowTextureUsedRect = false;
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int ShowWindowsRectsType = -1;
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int ShowTablesRectsType = -1;
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int HighlightMonitorIdx = -1;
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