Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)
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@@ -2045,9 +2045,9 @@ struct ImGuiContext
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int FrameCount;
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int FrameCountEnded;
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int FrameCountRendered;
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ImGuiID WithinEndChildID; // Set within EndChild()
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bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
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bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
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bool WithinEndChild; // Set within EndChild()
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bool GcCompactAll; // Request full GC
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bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
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void* TestEngine; // Test engine user data
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