iOS example working based on modified OpenGL3 example + Synergy
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//
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// debug_hud.h
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// imguiex
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#ifndef __imguiex__debug_hud__
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#define __imguiex__debug_hud__
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typedef struct DebugHUD
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{
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int show_test_window;
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int show_example_window;
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float rotation_speed;
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float cubeColor1[4];
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float cubeColor2[4];
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} DebugHUD;
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#if __cplusplus
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extern "C" {
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#endif
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void DebugHUD_InitDefaults( DebugHUD *hud );
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void DebugHUD_DoInterface( DebugHUD *hud );
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#if __cplusplus
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}
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#endif
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#endif /* defined(__imguiex__debug_hud__) */
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