Backends: Start adding sdl2 surface
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# Makefile for example_sdl2_surface (MinGW)
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CXX = g++
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CXXFLAGS = -std=c++17 -Wall -Wformat
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INCLUDES = -I../.. -I../../backends -I/mingw64/include/SDL2
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LIBS = -lmingw32 -lSDL2main -lSDL2 -lgdi32
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdlsurface2.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
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all: example_sdl2_surface.exe
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example_sdl2_surface.exe: $(OBJS)
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$(CXX) -o $@ $^ $(LIBS)
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clean:
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del /Q *.o *.exe
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@@ -0,0 +1,95 @@
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// main.cpp
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// Example program using imgui_impl_sdlsurface2 backend
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdlsurface2.h"
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#include <SDL.h>
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#include <stdio.h>
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int main(int, char**)
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{
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if (SDL_Init(SDL_INIT_VIDEO) != 0)
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{
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Surface Example",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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1280, 720, SDL_WINDOW_SHOWN);
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if (!window)
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{
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printf("Error creating window: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Surface* window_surface = SDL_GetWindowSurface(window);
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if (!window_surface)
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{
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printf("Error getting window surface: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Surface* framebuffer = SDL_CreateRGBSurfaceWithFormat(0, 1280, 720, 32, SDL_PIXELFORMAT_RGBA32);
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if (!framebuffer)
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{
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printf("Error creating framebuffer: %s\n", SDL_GetError());
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return -1;
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}
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui::StyleColorsDark();
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ImGui_ImplSDL2_InitForSDLRenderer(window, nullptr);
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ImGui_ImplSDLSurface2_Init(framebuffer);
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bool show_demo_window = true;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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bool done = false;
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while (!done)
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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done = true;
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}
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ImGui_ImplSDLSurface2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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ImGui::Render();
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SDL_FillRect(framebuffer, nullptr, SDL_MapRGB(framebuffer->format,
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(Uint8)(clear_color.x * 255),
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(Uint8)(clear_color.y * 255),
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(Uint8)(clear_color.z * 255)));
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ImGui_ImplSDLSurface2_RenderDrawData(ImGui::GetDrawData());
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SDL_BlitSurface(framebuffer, nullptr, window_surface, nullptr);
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SDL_UpdateWindowSurface(window);
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}
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ImGui_ImplSDLSurface2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_FreeSurface(framebuffer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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