Fixed some extremely zealous warnings (GCC -Wconversion, -Wdouble-promotion)
(amend a1e0552)
This commit is contained in:
@@ -686,8 +686,8 @@ static void ImGui_ImplSDL3_UpdateMouseData()
|
||||
int window_x, window_y;
|
||||
SDL_GetGlobalMouseState(&mouse_x, &mouse_y);
|
||||
SDL_GetWindowPosition(focused_window, &window_x, &window_y);
|
||||
mouse_x -= window_x;
|
||||
mouse_y -= window_y;
|
||||
mouse_x -= (float)window_x;
|
||||
mouse_y -= (float)window_y;
|
||||
io.AddMousePosEvent(mouse_x, mouse_y);
|
||||
}
|
||||
}
|
||||
@@ -860,7 +860,7 @@ void ImGui_ImplSDL3_NewFrame()
|
||||
Uint64 current_time = SDL_GetPerformanceCounter();
|
||||
if (current_time <= bd->Time)
|
||||
current_time = bd->Time + 1;
|
||||
io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f);
|
||||
io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / (double)frequency) : (float)(1.0f / 60.0f);
|
||||
bd->Time = current_time;
|
||||
|
||||
if (bd->MousePendingLeaveFrame && bd->MousePendingLeaveFrame >= ImGui::GetFrameCount() && bd->MouseButtonsDown == 0)
|
||||
|
||||
Reference in New Issue
Block a user