Tweaks, more consistent #define names

This commit is contained in:
ocornut
2014-08-14 14:31:13 +01:00
parent a905505cca
commit f30d23a502
3 changed files with 16 additions and 12 deletions
+12 -8
View File
@@ -4,18 +4,22 @@
#pragma once
// Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
//---- Define your own ImVector<> type if you don't want to use the provided implementation defined in imgui.h
//#include <vector>
//#define ImVector std::vector
//#define ImVector MyVector
// Define assertion handler. Default to calling assert().
// #define IM_ASSERT(_EXPR) MyAssert(_EXPR)
//---- Define assertion handler. Defaults to calling assert().
//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
// Tell ImGui to not implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.)
// #define IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS
//---- Don't implement default clipboard handlers for Windows (so as not to link with OpenClipboard(), etc.)
//#define IMGUI_DONT_IMPLEMENT_WINDOWS_CLIPBOARD_FUNCTIONS
// Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
//---- If you are loading a custom font, ImGui expect to find a pure white pixel at (0,0)
// Change it's UV coordinate here if you can't have a white pixel at (0,0)
//#define IMGUI_FONT_TEX_UV_FOR_WHITE ImVec2(0.f/256.f,0.f/256.f)
//---- Define implicit cast operators to convert back<>forth from your math types and ImVec2/ImVec4.
/*
#define IM_VEC2_CLASS_EXTRA \
ImVec2(const MyVec2& f) { x = f.x; y = f.y; } \
@@ -26,8 +30,8 @@
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
// Freely implement extra functions within the ImGui:: namespace.
// e.g. you can create variants of the ImGui::Value() helper for your low-level math types.
//---- Freely implement extra functions within the ImGui:: namespace.
//---- e.g. you can create variants of the ImGui::Value() helper for your low-level math types.
/*
namespace ImGui
{