MultiSelect: (Breaking) merge ImGuiSelectionRequestType_Clear and ImGuiSelectionRequestType_SelectAll into ImGuiSelectionRequestType_SetAll., rename ImGuiSelectionRequest::RangeSelected to Selected.

The reasoning is that it makes it easier/faster to write an adhoc ImGuiMultiSelectIO handler (e.g. trying to apply multi-select to checkboxes)
This commit is contained in:
ocornut
2024-07-18 18:19:19 +02:00
parent b13a78e6b2
commit f36a03c317
3 changed files with 23 additions and 31 deletions
+6 -7
View File
@@ -2744,11 +2744,11 @@ struct ImColor
// - Store and maintain actual selection data using persistent object identifiers.
// - Usage flow:
// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (2) [If using clipper] Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 6.
// - (2) [If using clipper] Honor request list (SetAll/SetRange requests) by updating your selection data. Same code as Step 6.
// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeItemByIndex(). If storing indices in ImGuiSelectionUserData, a simple clipper.IncludeItemByIndex(ms_io->RangeSrcItem) call will work.
// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (6) Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 2.
// - (6) Honor request list (SetAll/SetRange requests) by updating your selection data. Same code as Step 2.
// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is fine to always honor those steps.
// About ImGuiSelectionUserData:
// - For each item is it submitted by your call to SetNextItemSelectionUserData().
@@ -2771,7 +2771,7 @@ enum ImGuiMultiSelectFlags_
{
ImGuiMultiSelectFlags_None = 0,
ImGuiMultiSelectFlags_SingleSelect = 1 << 0, // Disable selecting more than one item. This is available to allow single-selection code to share same code/logic if desired. It essentially disables the main purpose of BeginMultiSelect() tho!
ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut sending a SelectAll request.
ImGuiMultiSelectFlags_NoSelectAll = 1 << 1, // Disable CTRL+A shortcut to select all.
ImGuiMultiSelectFlags_NoRangeSelect = 1 << 2, // Disable Shift+Click/Shift+Keyboard handling (useful for unordered 2D selection).
ImGuiMultiSelectFlags_BoxSelect = 1 << 3, // Enable box-selection (only supporting 1D list when using clipper, not 2D grids). Box-selection works better with little bit of spacing between items hit-box in order to be able to aim at empty space.
ImGuiMultiSelectFlags_BoxSelect2d = 1 << 4, // Enable box-selection with 2D layout/grid support. This alters clipping logic so that e.g. horizontal movements will update selection of normally clipped items.
@@ -2803,9 +2803,8 @@ struct ImGuiMultiSelectIO
enum ImGuiSelectionRequestType
{
ImGuiSelectionRequestType_None = 0,
ImGuiSelectionRequestType_Clear, // Request app to clear selection.
ImGuiSelectionRequestType_SelectAll, // Request app to select all.
ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
ImGuiSelectionRequestType_SetAll, // Request app to clear selection (if Selected==false) or select all items (if Selected==true)
ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items (inclusive) based on value of Selected. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
};
// Selection request item
@@ -2813,7 +2812,7 @@ struct ImGuiSelectionRequest
{
//------------------------------------------// BeginMultiSelect / EndMultiSelect
ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
bool Selected; // / ms:w, app:r // Parameter for SetAll/SetRange requests (true = select, false = unselect)
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
};