Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927)

This commit is contained in:
ocornut
2022-04-07 14:28:08 +02:00
parent 2c03aac6d3
commit f7f30476d5
13 changed files with 18 additions and 6 deletions
+1
View File
@@ -350,6 +350,7 @@ void ImGui_ImplMetal_DestroyDeviceObjects()
return renderPipelineState;
}
// Bilinear sampling is required by default. Set 'io.Fonts->Flags |= ImFontAtlasFlags_NoBakedLines' or 'style.AntiAliasedLinesUseTex = false' to allow point/nearest sampling.
- (id<MTLRenderPipelineState>)_renderPipelineStateForFramebufferDescriptor:(FramebufferDescriptor *)descriptor device:(id<MTLDevice>)device
{
NSError *error = nil;