(Breaking) Fonts: rename GetCustomRectByIndex() to GetCustomRect(). Made return struct const.
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@@ -3574,24 +3574,24 @@ struct ImFontAtlas
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// [ALPHA] Custom Rectangles/Glyphs API
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//-------------------------------------------
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// You can request arbitrary rectangles to be packed into the atlas, for your own purpose.
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// You can request your rectangles to be mapped as font glyph (given a font + Unicode point),
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// so you can render e.g. custom colorful icons and use them as regular glyphs.
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// - Since 1.92.X, packing is done immediately in the function call. Returns -1 on error.
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// Register and retrieve custom rectangles
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// - You can request arbitrary rectangles to be packed into the atlas, for your own purpose.
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// - You can request your rectangles to be mapped as font glyph (given a font + Unicode point),
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// so you can render e.g. custom colorful icons and use them as regular glyphs.
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// - Since 1.92.X, packing is done immediately in the function call.
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// - You can render your pixels into the texture right after calling the AddCustomRectXXX() functions.
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// - If your backend supports ImGuiBackendFlags_RendererHasTextures:
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// Texture may be resized, so you cannot cache UV coordinates: always use CalcCustomRectUV().
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// - If you render colored output into your AddCustomRectRegular() rectangle: set 'atlas->TexPixelsUseColors = true'
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// as this may help some backends decide of preferred texture format.
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// - Texture may be resized, so you cannot cache UV coordinates: always use CalcCustomRectUV()!
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// - If you render colored output into your AddCustomRectRegular() rectangle: set 'atlas->TexPixelsUseColors = true' as this may help some backends decide of preferred texture format.
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// - Read docs/FONTS.md for more details about using colorful icons.
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// - Note: this API may be redesigned later in order to support multi-monitor varying DPI settings.
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IMGUI_API int AddCustomRectRegular(int width, int height);
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// - Note: this API may be reworked further in order to facilitate supporting e.g. multi-monitor, varying DPI settings.
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IMGUI_API int AddCustomRectRegular(int width, int height); // Register a rectangle. Return -1 on error.
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IMGUI_API const ImTextureRect* GetCustomRect(int id); // Get rectangle coordinate in current texture.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0));
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IMGUI_API int AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0));
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IMGUI_API int AddCustomRectFontGlyph(ImFont* font, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0));
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IMGUI_API int AddCustomRectFontGlyphForSize(ImFont* font, float font_size, ImWchar codepoint, int width, int height, float advance_x, const ImVec2& offset = ImVec2(0, 0));
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inline const ImTextureRect* GetCustomRectByIndex(int id) { return GetCustomRect(id); }
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#endif
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IMGUI_API ImTextureRect* GetCustomRectByIndex(int index);
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IMGUI_API void CalcCustomRectUV(const ImTextureRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const;
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IMGUI_API void CalcCustomRectUV(const ImTextureRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const;
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//-------------------------------------------
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// Members
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