Examples: DirectX9 example cleanup to match DirectX11 structure.

This commit is contained in:
ocornut
2015-03-09 14:55:46 +00:00
parent 66a5837ba8
commit f9c833b4a5
4 changed files with 55 additions and 57 deletions
+1 -2
View File
@@ -4,13 +4,12 @@
struct IDirect3DDevice9;
bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device);
void ImGui_ImplDX9_InitFontsTexture();
void ImGui_ImplDX9_Shutdown();
void ImGui_ImplDX9_NewFrame();
// Use if you want to reset your rendering device without losing ImGui state.
void ImGui_ImplDX9_InvalidateDeviceObjects();
void ImGui_ImplDX9_CreateDeviceObjects();
bool ImGui_ImplDX9_CreateDeviceObjects();
// Handler for Win32 messages, update mouse/keyboard data.
// You may or not need this for your implementation, but it can serve as reference for handling inputs.