Examples: DirectX9 example cleanup to match DirectX11 structure.
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@@ -4,13 +4,12 @@
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struct IDirect3DDevice9;
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bool ImGui_ImplDX9_Init(void* hwnd, IDirect3DDevice9* device);
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void ImGui_ImplDX9_InitFontsTexture();
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void ImGui_ImplDX9_Shutdown();
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void ImGui_ImplDX9_NewFrame();
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// Use if you want to reset your rendering device without losing ImGui state.
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void ImGui_ImplDX9_InvalidateDeviceObjects();
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void ImGui_ImplDX9_CreateDeviceObjects();
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bool ImGui_ImplDX9_CreateDeviceObjects();
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// Handler for Win32 messages, update mouse/keyboard data.
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// You may or not need this for your implementation, but it can serve as reference for handling inputs.
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