+6
-1
@@ -109,6 +109,7 @@ Most the example bindings are split in 2 parts:
|
||||
List of officially maintained Platforms Bindings:
|
||||
|
||||
imgui_impl_glfw.cpp
|
||||
imgui_impl_osx.mm
|
||||
imgui_impl_sdl.cpp
|
||||
imgui_impl_win32.cpp
|
||||
|
||||
@@ -212,10 +213,14 @@ example_sdl_vulkan/
|
||||
This is quite long and tedious, because: Vulkan.
|
||||
= main.cpp + imgui_impl_sdl.cpp + imgui_impl_vulkan.cpp
|
||||
|
||||
example_osx_opengl2/
|
||||
OSX Cocoa + OpenGL2.
|
||||
= main.mm + imgui_impl_osx.mm + imgui_impl_opengl2.cpp
|
||||
|
||||
example_apple/
|
||||
OSX & iOS example + OpenGL2.
|
||||
THIS EXAMPLE HAS NOT BEEN MAINTAINED PROPERLY AND NEEDS A MAINTAINER.
|
||||
Consider using the example_glfw_opengl3/ instead.
|
||||
Consider using the example_glfw_opengl3/ or example_osx_opengl2/ example instead.
|
||||
On iOS, Using Synergy to access keyboard/mouse data from server computer.
|
||||
Synergy keyboard integration is rather hacky.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user