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moonpower/imgui
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4,157 Commits 4 Branches 0 Tags
2c9f45bbe7260139b4fdb3c0285ecf170cdd4522
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10 Commits
Author SHA1 Message Date
omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
2018-02-16 19:18:16 +01:00
omar 3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) 2018-02-06 19:54:30 +01:00
omar 4b49f03a40 Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) 2018-02-05 23:16:40 +01:00
omar 73d493c780 Examples: Organized header files to make available features more visible. 2018-02-05 20:34:11 +01:00
omar 36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. 2017-10-28 19:28:22 +02:00
ocornut fdc4299c6c Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one 2016-03-25 22:27:43 +01:00
ocornut 04396ed7a9 FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...) 2016-03-24 11:00:47 +01:00
ocornut 94ec3d534e Examples: Header comments. 2015-11-29 11:25:15 +00:00
ocornut ab7e91b65e Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) 2015-11-16 22:12:18 +01:00
ocornut 9d0caa2e66 Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) 2015-11-16 22:05:22 +01:00
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