Commit Graph
100 Commits
Author SHA1 Message Date
ocornut 51d841dcf3 Fix warnings and remove IM_RETURN (#4470)
Amend f24abbc4
2021-08-24 14:37:11 +02:00
Rokas Kupstysandocornut 4c22b3e5d9 Backends: OpenGL3: Fix gl3wProcs colliding with gl3w. (#4445) 2021-08-24 14:33:04 +02:00
ocornut 0608887fb5 InputTextMultiline: Fixed label size not being included into window contents rect unless the whole widget is clipped. 2021-08-23 17:07:46 +02:00
ocornut 68f428b449 imgui_freetype: Fixed crash when FT_Render_Glyph() returns NULL (which apparently happens with Freetype 2.11). (#4394, #4145 ?) 2021-08-23 16:42:58 +02:00
ocornut 6afe9bbb45 Projects: added GLFW Vulkan to default solution. 2021-08-23 16:35:44 +02:00
ocornut e23bee353c Removed GetWindowContentRegionWidth() function 2021-08-23 16:15:16 +02:00
ocornut 0649f750b4 Version 1.85 WIP 2021-08-23 15:31:06 +02:00
Nicolas Nobleandocornut e3e1fbcf02 Backends: OpenGL3: OpenGL: Fixed ES 3.0 shader ("#version 300 es") to use normal precision floats. (#4463) 2021-08-23 15:03:27 +02:00
ocornut d79ca9b0b6 Fixed nested BeginDisabled()/EndDisabled() calls. (#211, #4452, #4453, #4462) [Legulysse] 2021-08-23 14:57:54 +02:00
ocornut e6ffc04291 Moved ImDrawIdx declaration higher up in imgui.h (to ease work for dear_bindings)
Shuffled low-level data types declarations and tweaked comments
2021-08-23 12:00:16 +02:00
ocornut 32d4f6c5d9 Fix BeginDisabled(false), again, (#211, #4452, #4453) Version 1.84.1
(forced pushed since our earlier versioning didn't sort correctly in github web)
2021-08-20 23:59:46 +02:00
ocornut f969e68c10 Fix BeginDisabled(false), (#211, #4452) 2021-08-20 20:30:51 +02:00
ocornut d2ffbd9b86 Version 1.84
Fix PVS Studio false positive //-V1020
Fix missing #ifndef for IMGUI_IMPL_OPENGL_LOADER_CUSTOM path
2021-08-20 18:03:55 +02:00
Rokas Kupstysandocornut fc062e6028 Backends: OpenGL3: Update loader to include APIs used by test framework. 2021-08-20 17:22:27 +02:00
ocornut df2319a854 Small optimizations to BeginDisabled() to allow frequent calls (#211)
Not intended for frequent calls but I suspect some people will do it either way...
Rough/indicative: measured 0.1 ms for 5000 calls in release, 0.5 ms in debug on my desktop windows.
2021-08-20 17:19:18 +02:00
ocornut c543d93af1 Expose BeginDisabled()/EndDisabled() in public API. Add to demo. (#211) 2021-08-20 16:34:43 +02:00
thedmdandocornut cb00972b87 ImDrawList: Fix AddCircle{Filled} with 12 segment case (#4419, #4421) 2021-08-19 17:06:40 +02:00
ocornut e3988a84db Backends: OpenGL3: Embed our own minimal GL loader (amends). (#4445) 2021-08-19 16:24:59 +02:00
Rokas Kupstysandocornut 459de65477 Backends: OpenGL3: Embed our own minimal GL loader based on gl3w and use it in SDL/GLFW examples. (#4445)
Loader repository at https://github.com/dearimgui/gl3w_stripped
Removed support for using custom loaders in examples/opengl3 backend
2021-08-19 16:24:58 +02:00
ocornut 7bbf8f2ab0 Drag and Drop: fix using AcceptDragDropPayload() with ImGuiDragDropFlags_AcceptNoPreviewTooltip.
Window was not properly hidden in that case.
2021-08-18 15:40:22 +02:00
ocornut f24abbc47d Fix various warnings (#4442) 2021-08-18 12:38:24 +02:00
ocornut 161b74e871 Fix tabbing in/out of an InputTextMultiline(), broken by 6b8a059. 2021-08-17 20:46:39 +02:00
ocornut cd39460925 IO: set io.KeyModsPrev in EndFrame() to tolerate backend writing to io.KeyMods without breaking. (#4439)
Amend ff428f1
2021-08-17 20:33:27 +02:00
thedmdandocornut 2f40be638f IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
2021-08-17 20:10:45 +02:00
Rokas Kupstysandocornut 86afe966d3 Metrics: Fixed a crash when inspecting the individual draw command of a foreground drawlist. 2021-08-17 16:23:26 +02:00
Oliver 'kfsone' Smithandocornut 7e9e1ff1c2 InputText: Fix named filtering flags disabling newline or tabs in multiline inputs (#4409, #4410) 2021-08-17 16:10:11 +02:00
ocornut b380d3abe3 Backends: OpenGL3: Clarify use of GL_POLYGON_MODE. 2021-08-17 15:16:29 +02:00
JJCUBERandGitHub 5f2df2d2cb Fixed grammar mistake in FAQ (#4431) 2021-08-17 13:47:17 +02:00
ocornut ff428f1d2f Nav: Fix not clearing NavWindowingToggleLayer properly (old code left it to true, relied on Alt release only). Removed unnecessary KeyMenu_ from NavInput. (#4439, #787) 2021-08-17 12:54:51 +02:00
ocornut 8fa502ca42 Nav: Alt doesn't toggle menu layer if other modifiers are held. (#4439) 2021-08-17 12:23:54 +02:00
omarandGitHub c7529c8ea8 Reword file list as *.cpp *.h (#4413) 2021-08-10 14:34:34 +02:00
ocornut f99fe72c42 Backends: Win32: Fixed keyboard modifiers being reported when host window doesn't have focus. (#2622) 2021-08-02 17:22:33 +02:00
ocornut 2ad912bb85 Backends: Win32, SDL, GLFW: only honor io.WantSetMousePos when focused + fix GLFW uninstalling handler + tweaks to reduce branch drift with docking. (#787, #2445, #2696, #3751, #4377) 2021-08-02 16:19:50 +02:00
ocornut db686ad522 Backends: Win32: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #2696, #3751, #4377) 2021-07-29 19:38:33 +02:00
ocornut 044fd0cd2d Backends: GLFW: Mouse position is correctly reported when the host platform window is hovered but not focused. (#3751, #4377, #2445) 2021-07-29 19:37:18 +02:00
ocornut 1cdd110eb4 Backends: SDL2: Mouse position is correctly reported when the host platform window is hovered but not focused. (#2445, #3751, #4377)
(requires SDL 2.0.5 because SDL_GetMouseFocus() is only usable with SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH).
2021-07-29 18:47:43 +02:00
omarandGitHub c720075c67 Update FAQ to clarify conflict with window (#4158, #4008, #2562) 2021-07-28 16:46:59 +02:00
ocornut 3d4d1b8553 Allow imgui_internal.h to be included before imgui.h
(practically speaking it allows me to use StructLayout without hassle)
2021-07-26 21:01:32 +02:00
ocornut e362c5af48 Internals: ColorEdit: renamed some internal masks to match our common coding style.
ImGuiColorEditFlags__DisplayMask > ImGuiColorEditFlags_DisplayMask_, ImGuiColorEditFlags__OptionsDefault > ImGuiColorEditFlags_DefaultOptions_, ImGuiColorEditFlags__DataTypeMask > ImGuiColorEditFlags_DataTypeMask_  etc.
2021-07-26 20:44:59 +02:00
David Maasandocornut 923bd2fd21 Examples: DirectX12: Fixed Alt+Enter fullscreen in DirectX12 example. (#4346, #4348)
This also removes unnecessary recreation of backend-owned device objects when the window is resized.
+ amend original PR with a g_pSwapChain->SetFullscreenState(false, NULL); call.
2021-07-26 16:39:09 +02:00
ocornut b846969fe1 Removed unnecessary line in Begin() + commented out redirecting functions/enums names that were marked obsolete in 1.67 and 1.69 + readded commented obsoleted function. 2021-07-26 12:22:48 +02:00
Rokas Kupstysandocornut 3e4c89051d Popups: Fix OpenPopup() being called after BeginPopup() resulting in a failure to open a popup when focus is NULL. (#4308)
Story of removed line begins in commit b80cf0a. It's purpose was to close popups when they lost focus.
Later on few other changes were introduced:
* bcc49ff - closing popups with RMB without changing window focus
* af679a1 - closing popups in FocusWindow()
These two changes covered all the cases of popup closing which made deleted line obsolete. Conveniently, now all popup closing is handled from within UpdateMouseMovingWindowEndFrame() either by calling FocusWindow() or ClosePopupsOverWindow().
2021-07-26 11:43:39 +02:00
siticandGitHub 9c77734447 Correct version 1.83 release date (#4355) 2021-07-24 02:07:11 +02:00
ocornut c881667c00 Fix - amend 1ad1530 (range-select branch need the NextItemData in NavProcessItem) 2021-07-19 21:45:44 +02:00
ocornut 90bf996e1a Internals: widgets always read back from g.LastItemData.InFlags (so we can now modify per-item disable state more easily). (#211) 2021-07-19 21:26:34 +02:00
ocornut 6b8a059fc9 Internals: moved LastItem data to a shared structure (instead of one per window)
(should be a no-op as we are restoring things in Begin/End. Toward faciliate backup/restore of LastItemData and favor pulling from here instead of CurrentItemFlags, toward #211)
2021-07-19 21:25:47 +02:00
ocornut 1ad153056a Internals: ItemAdd: set LastItemXXX fields before navigation calls + comments about io.IniFilename (#4294) 2021-07-19 21:24:15 +02:00
ocornut 17ec4f1f6f TestEngine, MenuItem: call IMGUI_TEST_ENGINE_ITEM_INFO() at the right stack level. (amend f8fae02) 2021-07-12 16:42:53 +02:00
ocornut fb4bbeb033 Disabled: fixed IsItemHovered() if popped disabled state after item, or when using Selectable_Disabled. (#211) 2021-07-12 15:43:17 +02:00
ocornut 246ad6c03c Disabled: items more consistently release active id if the active item got disabled. (#211) (amend 2952525) 2021-07-12 15:39:47 +02:00
ocornut 638e1a721b Disabled: fixed IsItemHovered() returning true on disabled item when navigated to. (#211) 2021-07-12 15:01:02 +02:00
Rokas Kupstysandocornut 5dd1e38b7a Disabled: disabled items set HoveredId, allowing e.g. HoveredIdTimer to function. (#211, #3419) + Menus: fix hovering a disabled menu or menu item not closing other menus.
Rework of https://github.com/rokups/imgui/commit/c24b470
Note that the declared intent of that commit "Prevents window from being dragged if mouse hovers a disabled item." was already fullfilled by a876ad87.
Changes in ButtonBehavior() not needed anymore since ImGuiButtonFlags_Disabled is gone
2021-07-09 19:54:46 +02:00
ocornut cac869b333 Disabled: don't prevent Selectable() from being selected. (#211) + BeginMenu()/MenuItemEx() uses PushDisabled() the standard way.
ImGuiSelectableFlags_Disabled is now unused by the library and might be marked obsolete later.
2021-07-09 19:54:43 +02:00
ocornut 29525255f3 Disabled items more consistently release active id if the active item got disabled. (#211) 2021-07-09 19:54:41 +02:00
ocornut ba1c8464ef Internals: Removed ImGuiButtonFlags_Disabled (which had inconsistent behavior) in favor of ImGuiItemFlags_Disabled. Selectable()'s ImGuiSelectableFlags_Disabled now uses the later. (#211) 2021-07-09 19:54:37 +02:00
ocornut f6682404e1 InputInt/InputFloat: When used with Steps values and _ReadOnly flag, the step button look disabled. (#211) 2021-07-09 19:54:34 +02:00
ocornut 97638bf977 BeginMenu: remove unnecessary call to ItemHoverable() which is already done by the Selectable() call.
Amend 88d7b3de
2021-07-09 18:57:28 +02:00
ocornut 4a100f7f11 Nav: Disabled items are not candidate for default focus. (#211, #787) + simplify handling of ImGuiButtonFlags_PressedOnDragDropHold path. 2021-07-09 18:57:23 +02:00
ocornut cc40ae2101 PushDisabled(): added bool + clarify support for stacked disabled (#211) 2021-07-08 19:21:59 +02:00
omarandGitHub 03ca38eda1 Update FAQ 2021-07-08 16:10:30 +02:00
ocornut f8fae02270 Menus: rework to allow for an icon column (not yet exposed, but usable via internals) + fix menus being affected by style.SelectableTextAlign (#126) 2021-07-08 15:05:02 +02:00
ocornut 30d164eb26 Backends: Win32: IME functions are disabled by default for non-Visual Studio compilers (MinGW etc.) (#2590, #738, #4185, #4301)
Enable with '#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS' for those compilers. Undo change from 1.82.
2021-07-08 14:23:31 +02:00
ocornut 696d3e056e Internals: Menus: Naming offset field + fix spacing/offset computation to handle more offsets. 2021-07-07 20:47:37 +02:00
ocornut 3512f2c2c2 Internals: Menus: minor tidying up + renaming in ImGuiMenuColumns + removing extraneous offset field which is always zero + using smaller types.
sizeof() 36 -> 20
2021-07-07 20:16:55 +02:00
ocornut baa4caf9e3 Backends: GLFW: Installing and exposed ImGui_ImplGlfw_MonitorCallback() for forward compatibility with docking branch.
+ Comments (#3934)
2021-07-07 14:12:48 +02:00
ocornut d9b606672a InputText: Fix handling of paste failure (buffer full) which in some cases could corrupt the undo stack. (#4038) 2021-07-05 17:52:44 +02:00
ocornut 327a5d8253 Fix warning + apply trailing whitespaces in stb_ libs (as applied on nothings/stb on 2020/02/02, facilitating further diffs) 2021-07-05 17:52:44 +02:00
ocornut 4ddb6b46c3 Drag and Drop: drop target highlight doesn't try to bypass host clipping rectangle. (#4281, #3272)
Revert 4b94738c
2021-06-30 16:12:52 +02:00
ocornut cf2daf353e Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
2021-06-30 15:50:15 +02:00
Giovanni Funchalandocornut 6792e1a3e0 Backends: SDL2: Remove unnecessary ImGui_ImplSDL2_NewFrame() parameter. (#3244) 2021-06-30 15:04:40 +02:00
ocornut 23a15834fa Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend. 2021-06-29 18:16:47 +02:00
ocornut 4cec3a0467 Backends: support for multiple imgui context with little testing (#586, #1851, #2004, #3012, #3934, #4141)
I believe more renderer backends should work. GLFW/Win32/SDL/Vulkan probably have many issues.
2021-06-29 16:42:13 +02:00
ocornut b5a2bd1a5b Backends: amends to 1db1066 + merge minor bits from docking incl SetActiveIdUsingNavAndKeys().
No need to clear fields before deletion. DX12: renamed to match docking branch.
2021-06-29 15:25:19 +02:00
ocornut 70c603854e Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
2021-06-29 14:37:58 +02:00
rokupsandocornut 88f4c1321a Examples: Bring code of example_apple_metal and example_apple_opengl2 closer to each other. (#1873, #3543) 2021-06-28 14:22:55 +02:00
ocornut 0aeb978e61 Comments + adding spacing in headers because VS IDE parser display blocks so badly. Add helper in internal's ImGuiInputTextState. (#4275) 2021-06-28 11:58:37 +02:00
ocornut 95db098477 ImFontAtlas: move implicit AddFontDefault call to Build() function + remove unnecessary asserts in backend. 2021-06-25 17:27:17 +02:00
Chaoya Liandocornut 2ab7f96f21 Backends: OpenGL3: Enable OES_vertex_array_object extension for emscripten/wasm build (#4266, #4267) 2021-06-25 16:19:55 +02:00
ocornut 9440974f66 Fonts: Add U+FFFD ("replacement character") to default asian glyphs ranges. Remove SetFallbackChar() (amend 0ffd99d31). (#4269) 2021-06-25 15:47:42 +02:00
ocornut 38165f420f Fonts: Prefer using U+FFFD character for fallback instead of '?'. Use U+FF0E dot character to construct an ellipsis if U+002E '.' is not available. (#4269) 2021-06-25 15:44:14 +02:00
Anthonyandocornut 8ced41570e Backends: DX9: explicitely disable texture state stages after >= 1. (#4268)
imgui only uses texture stage state for stage 0
But any state set in stages >= 1 will affect rendering
Set stage 1 COLOROP to DISABLED, to deactivate stages >= 1
2021-06-25 12:33:38 +02:00
rokupsandocornut 30224fdde0 Examples: example_apple_opengl2: Fix keys remaining stuck in pressed state when using shortcuts with CMD. (#4253)
Fix follows event capture scheme of example_apple_metal, where this issue is not present.
2021-06-25 11:34:12 +02:00
ocornut e534c56485 Fonts: Functions with a 'float size_pixels' parameter can accept zero if it is set in ImFontSize::SizePixels. 2021-06-24 17:15:14 +02:00
ocornut 20d415e939 FIx static analysers warnings and disable false positives. 2021-06-24 17:15:14 +02:00
ocornut 1965f38e9e ImGuiWindowFlags_UnsavedDocument/ImGuiTabItmeFlags_UnsavedDocument display a dot instead of a '*'. 2021-06-24 14:30:32 +02:00
Rokas Kupstysandocornut 0b8a247074 Backends: OSX: Added a fix for shortcuts using CTRL key instead of CMD key. (#4253) 2021-06-23 15:25:10 +02:00
ocornut f0c4d609a6 Default window focus scope not 0. Added ImGuiSelectableFlags_SelectOnNav with comments and caveats. (#1861, #4242,)
Focus scope default value: amend 7ee623d9 a5041c88 2ebe08be
2021-06-21 17:47:45 +02:00
ocornut a15c42d5bd Nav: moved RenderNavHighlight() calls of TreeNode and Selectable out of if (hovered || selected) tests. Should make no difference as NavId currently returns hovered. (#1861, #4242) 2021-06-21 17:38:56 +02:00
ocornut 98876b4dc2 Added IMGUI_DISABLE_SSE (#4250, #4091) 2021-06-21 14:52:01 +02:00
Ivan Sokolovandocornut 0905439c31 Backends: OpenGL3: Destroy shader objects right away (#4244)
In OpenGL, after a shader program has been linked, shader objects don't need to be kept neither attached to the program nor in existence
2021-06-21 11:51:51 +02:00
ocornut 7c44d067e8 Tables: Fix invalid data in TableGetSortSpecs() when SpecsDirty flag is unset. (#4233)
Amend 4ce6bd8cf, but with usage of ImPool<> bug existed even before 4ce6bd8c. Would only materialize if user called (ableGetSortSpecs and used data without checking SpecsDirty.
2021-06-17 15:18:11 +02:00
Rokas Kupstysandocornut d5828cd988 SplitterBehavior: fix using IsItemHovered() after SplitterBehavior() 2021-06-16 15:42:42 +02:00
ocornut dc676236f0 Minor optimization, removing do/while(0) patterns in some cases as they translate to runtime
(e.g. translate to xor + test + jne in VS x84, unnecessary)
2021-06-15 17:05:25 +02:00
ocornut 0cca0d1617 Internals/experimental: BeginComboPreview(), EndComboPreview(). (#4168, #1658)
(amended)
2021-06-15 15:27:28 +02:00
ocornut 98a6292165 Backends: DX12: Fix texture casting crash on 32-bit systems (introduced on 2021/05/19 and v1.83) + added comments about building on 32-bit systems. (#4225) 2021-06-14 17:43:42 +02:00
ocornut d0c6dd9baf ImVector: added clear_delete(), clear_destruct() helpers. 2021-06-09 16:57:47 +02:00
ocornut 61f4aec868 Added PushDisabled(), PopDisabled() currently only exposed in imgui_internal.h (#211) 2021-06-09 15:28:59 +02:00
ocornut b66529fe3e Backends: Win32: Rework to handle certains Windows 8.1/10 features without a manifest. (#4200, #4191) 2021-06-08 18:38:20 +02:00
ocornut 020d1ced1d Examples: SDL2: Accomodate for vcpkg install having headers in SDL2/SDL.h vs SDL.h + vcpkg related comments. 2021-06-08 17:10:24 +02:00
ocornut 7fc144edde Examples: update all VS project files to VS2015. Update DX12 project Windows SDK to latest. 2021-06-08 17:08:49 +02:00