ocornut
8a14b71f22
Version 1.90.4 WIP
2024-02-15 16:51:57 +01:00
John Melas and GitHub
b19a4c5f2b
Backends: OSX: remove legacy clearing of io.NavInputs in ImGui_ImplOSX_UpdateGamepads(). ( #7320 )
2024-02-15 14:57:37 +01:00
ocornut
5b6f03213d
Version 1.90.3
2024-02-14 13:58:19 +01:00
Shawn Hatori and ocornut
f80e65a406
Backends:,Examples: Vulkan: moved RenderPass parameter from ImGui_ImplVulkan_Init() function to ImGui_ImplVulkan_InitInfo structure. ( #7308 )
2024-02-14 13:56:46 +01:00
ocornut
829f45df99
Backends: SDL2: removed obsolete ImGui_ImplSDL2_NewFrame(SDL_Window*) signature which was obsoleted in 1.84..
2024-02-14 12:06:21 +01:00
Tom Seddon and ocornut
3cc37170ca
Examples: GLFW+Metal: Add -I and -L paths for MacPorts.
2024-02-14 11:47:02 +01:00
ocornut
891b81fc5d
Backends: SDL3: Fixed gamepad. Added support for disconnection. Added support for multiple gamepads. Added ImGui_ImplSDL3_SetGamepadMode(). ( #7180 , #3884 , #6559 , #6890 )
2024-02-14 11:37:18 +01:00
ocornut
262e30e300
Backends: SDL2: rework new API as ImGui_ImplSDL2_SetGamepadMode(). ( #3884 , #6559 , #6890 , #7180 )
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Code is simpler this way.
2024-02-14 11:30:43 +01:00
ocornut
9dfa2397de
Internals: Fixed ImFileOpen not working before context is created. ( #7314 , #7315 )
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Amend daf49e9d8
2024-02-14 11:02:24 +01:00
ocornut
d15e4100b8
Backends: SDL2: Amend new API, all support for multiple gamepads. ( #3884 , #6559 , #6890 )
2024-02-13 18:55:14 +01:00
ocornut
f966da1f8f
Backends: SDL2: Gamepad handlng: amend bf1c96d. ( #3884 , #6559 , #6890 )
2024-02-13 16:31:33 +01:00
ocornut
bf1c96d4fa
Backends: SDL2: Handle gamepad disconnection + fixed increasing refcount. Added ImGui_ImplSDL2_SelectGamepadAuto()/ImGui_ImplSDL2_SelectGamepadExplicit(). ( #3884 , #6559 , #6890 )
2024-02-13 16:24:44 +01:00
ocornut
fd8d6dc5d1
Backends: SDL2,SDL3: tidying up.
2024-02-13 15:49:49 +01:00
ocornut
e0ba0d0433
Backends: Vulkan: Fixes for building with pre Vulkan 1.3. Amend 8901931. ( #7166 )
2024-02-12 18:46:01 +01:00
ocornut
11d73f03ee
Backends: Vulkan: Fix/amend 8901931
2024-02-12 17:18:52 +01:00
Shawn Hatori and ocornut
89019319dd
Backends: Vulkan: use PipelineRenderingCreateInfo for dynamic rendering ( #7166 , #6855 , #5446 , #5037 )
2024-02-12 16:55:00 +01:00
璀境石 and ocornut
1d6f0cea0e
Backends: DX9: use RGBA texture to avoid conversion if supported
2024-02-12 16:05:10 +01:00
ocornut
3af739a2d1
Menus, Popups: fixed menus and popups with child window flag erroneously not displaying a scrollbar when contents is over parent viewport size. ( #7287 , #7063 )
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Amend f37f6f6
2024-02-12 15:21:48 +01:00
ocornut
2af01baffd
Backends: SDLRenderer3: query newly added SDL_RenderViewportSet() to not restore a wrong viewport if none was initially set.
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https://github.com/libsdl-org/SDL/issues/9029
2024-02-12 14:57:39 +01:00
ocornut
915c6393ad
Version 1.90.3 WIP
2024-02-12 14:54:48 +01:00
ocornut
536090303a
Version 1.90.2
2024-02-09 16:59:31 +01:00
ocornut
7b5357d817
Debug Tools: Metrics: Improved Monitors and Viewports minimap display. Highlight on hover.
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Added ImGuiViewport ID in Master branch.
2024-02-09 16:32:26 +01:00
ocornut
70aa717a8e
Combo: Fixed not reusing windows optimally when used inside a popup stack.
2024-02-09 15:23:43 +01:00
ocornut
5cdc4a2a41
Demo: use ImGui::MemAlloc/MemFree for consistency. ( #7300 )
2024-02-09 14:20:12 +01:00
ocornut
76e09c4b0f
ClosePopupsOverWindow(): amend to remove _ChildWindow test.
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Said test seems unnecessary and incorrect as we test hierarchy now. See test "nav_ctrl_tab_popups" in ImGuiTestSuite.
2024-02-08 17:08:01 +01:00
ocornut
3a078466a7
Nav: ImGuiWindowFlags_NoNavInputs is tested during scoring so NavFlattened windows can use it.
2024-02-08 16:06:55 +01:00
ocornut
7d67623d15
InputText: Internal: ReloadUserBufXXX functions don't override revert value. ( #2890 ) fix accidental comment.
2024-02-08 15:46:17 +01:00
ocornut
a5e0e90c16
Nav: tweak RenderNavHighlight() syntax. ImGuiNavHighlightFlags_TypeThin -> ImGuiNavHighlightFlags_Compact.
2024-02-08 15:44:46 +01:00
ocornut
1e8fc01ddd
InputText: Internal: ReloadUserBufXXX functions don't override revert value. ( #2890 ) + rename
2024-02-08 15:25:04 +01:00
ocornut
a06dd7a27b
OpenPopup(): Added ImGuiPopupFlags_NoReopen. Nav, Menus: Fixed click on a BeginMenu() followed by right-arrow. ( #1497 , #1533 )
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reopen
2024-02-08 15:02:22 +01:00
ocornut
f104967c68
Comments
2024-02-08 12:10:14 +01:00
ocornut
06ce312745
InputText: Internal: added reload from user-buf feature. ( #2890 )
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Very highly requested feature (#6962 , #5219 , #3290 , #4627 , #5054 , #3878 , #2881 , #1506 , #1216 , #968 ).
Also useful for interactive completion/selection popups (#2057 , #718 )
Based on @kudaba PR. Design for Inputtext V2 should make this obsolete.
2024-02-07 22:04:18 +01:00
Bruce Mitchener and GitHub
f50ddc431e
Fixed some typos. ( #7282 )
2024-02-01 18:30:00 +01:00
Bruce Mitchener and GitHub
6172c22c5d
CI: Update to actions/checkout v4 from v3. ( #7281 )
2024-02-01 16:07:29 +01:00
ocornut
96839b445e
Nav: Improve handling of Alt key to toggle menu so that key ownership may be claimed on indiviudal left/right alt key without intefering with the other.
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See test "inputs_owner_single_mod"
2024-01-25 16:51:07 +01:00
ocornut
7194756370
Shortcut: fixed single mod-key Shortcut from working e.g. Shortcut(ImGuiKey_LeftCtrl)
2024-01-25 15:42:19 +01:00
Peter0x44 and ocornut
f1960b60c1
Added "nop" to IM_DEBUG_BREAK macro on GCC to work around GDB bug ( #7266 )
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There are two issues here - first, this macro uses AT&T specific syntax with $, which is not necessary. Also, some assemblers (nasm) emit different bytes for "int 3" and "int3", so it's better to use "int3" (cd 03 vs cc)
More importantly, GDB has some failing assertion whenever stepping after hitting an "int3" instruction. This makes it practically useless, as is. For some reason, putting a nop afterwards as a workaround is okay.
Related discussions:
https://sourceware.org/bugzilla/show_bug.cgi?id=31194
https://lists.sr.ht/~skeeto/public-inbox/%3C2d3d7662a361ddd049f7dc65b94cecdd%40disroot.org%3E
2024-01-25 11:48:16 +01:00
ocornut
8491cf36ad
Inputs: g.ActiveIdUsingManyKeys[] prevent routes from being claimed.
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Amend fc134f5
2024-01-24 18:53:36 +01:00
ocornut
9176eedf24
Internals: SetShortcutRouting() move code so next commit is easier to read. Should be no-op.
2024-01-24 18:51:00 +01:00
ocornut
1509842107
Backends: OpenGL3: Shallow tweak of compile-time extensions detection.
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Detect polygon mode using same method as others (not define/symbol).
IMGUI_IMPL_OPENGL_MAY_HAVE_EXTENSIONS -> IMGUI_IMPL_OPENGL_HAS_EXTENSIONS
2024-01-24 15:21:46 +01:00
Clément Gallet and ocornut
1ce41f6218
Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. ( #7253 )
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Amended with (bd->GlVersion >= 210) checks.
2024-01-24 15:01:59 +01:00
ocornut
81e0be856a
Fixed strict-aliasing violation in FormatTextureIDForDebugDisplay(). ( #7090 , #7256 )
2024-01-24 14:27:43 +01:00
ocornut
a201af7354
Added SetNextItemShortcut() wip function. ( #456 )
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Mark widget as hovered. Amend d10641b .
2024-01-22 18:38:54 +01:00
ocornut
4c2c09450a
Nav: keyboard/gamepad activation feedback properly timed instead of frame buffer. ( #456 )
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Amend d10641b
2024-01-22 18:26:45 +01:00
ocornut
5b5e9bd0cb
Internals: Tweak shallow compaction as Clang complains about MS ABI signage of enums.
2024-01-22 17:43:58 +01:00
ocornut
7c3fa7d049
Refactor: moved section in imgui_internal.h
2024-01-22 17:42:00 +01:00
rajveermalviya and ocornut
9266c0d2d1
Backends: WebGPU: Avoid leaking pipeline layout. ( #7245 )
2024-01-22 15:37:00 +01:00
ocornut
595eb86624
Changelog, comment, minor data compaction
2024-01-22 15:27:36 +01:00
ocornut
6850194f60
CI: Fixes WGPU example build.
2024-01-22 15:01:21 +01:00
ocornut
5fc0a361b2
Backends: WebGPU: added ImGui_ImplWGPU_InitInfo::PipelineMultisampleState. ( #7240 )
2024-01-22 14:54:45 +01:00
ocornut
831d42c1ab
Backends: WebGPU: ImGui_ImplWGPU_Init() now takes a ImGui_ImplWGPU_InitInfo structure instead of variety of parameters, allowing for easier further changes. ( #7240 )
2024-01-22 14:53:30 +01:00
ocornut
e3c7ff944d
Examples: Emscripten+WebGPU: slightly refactor like other Emscripten compatible Desktop examples, as aiming to make this suppot desktop eventually.
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Also aimed at reducing diff for https://github.com/ocornut/imgui/pull/7132 tho this will lead in conflict.
2024-01-22 14:37:53 +01:00
Frank McCoy and ocornut
15908502ed
Backends: Vulkan: Define NOMINMAX when VK_USE_PLATFORM_WIN32_KHR is defined. ( #7250 )
2024-01-22 11:15:14 +01:00
Michał Cichoń and GitHub
788747f863
Examples: Emscripten+WebGPU: Remove use of deprecated ObjectBase<...>::Release in favor of ::MoveToCHandle ( #7251 )
2024-01-22 10:45:41 +01:00
ocornut
763100b385
Nav: Fixed pressing Escape while in a child window with _NavFlattened flag. ( #7237 )
2024-01-19 18:37:21 +01:00
ocornut
c7edb446ca
Shortcut(): always test ownership.
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- It doesn't sense to test route without ownership (which may be overrided by code not using routing)
- It also wouldn't be possible to call Shortcut() with _None anyway, since successful routing sets ownership.
Tangential to experiments for #7237
2024-01-19 16:40:24 +01:00
ocornut
1844f903d5
Nav: space/enter poll check ownership. InputText: declare ownership of Enter key as it doesn't go through Shortcut
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InputText: no need to call SetShortcutRouting() directly.
Tangential to experiments for #7237
2024-01-19 16:22:45 +01:00
ocornut
5ddfbb80d8
Backends: Vulkan: Fixed vkAcquireNextImageKHR() validation errors in VulkanSDK 1.3.275 by allocating one extra semaphore than in-flight frames. ( #7236 )
2024-01-19 14:52:33 +01:00
ocornut
2f48337335
Examples: Vulkan: Rename compile-time defies for the examples to remove misleading IMGUI_ prefixes.
2024-01-19 14:50:38 +01:00
ocornut
d7c2a0e38f
Shortcut(): fixed 8323a06 adding _Repeat to all Shortcut() calls.
2024-01-17 18:21:04 +01:00
ocornut
3b828d3701
Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 2)
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Diff not ideal (in Fork it looks like ItemSize is moved) but understandable at a glance.
2024-01-17 17:34:28 +01:00
ocornut
ff5f3aa38b
Refactor: moving ItemAdd() into a section abote ItemSize(). No logic change (part 1)
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Moved KeepAliveID() as well for increased locality.
Adding dummy ItemAdd() placeholder to facilitate diffing (otherwise single commit single diff is a mess).
2024-01-17 17:32:50 +01:00
ocornut
1a48a63446
Enclosed a few more remaining sections in ifndef IMGUI_DISABLE_DEBUG_TOOLS for completeness.
2024-01-17 15:55:36 +01:00
ocornut
33fabdf392
Scrollbar() doesn't forcefully mark itself as hovered when held.
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Weirdly as old as when dinosaurs roamed earth, aka first commit (per-1.0).
+ Minor alignment in both sense of the term :) Reduce padding in ImGuiNextItemData.
2024-01-17 15:47:14 +01:00
ocornut
d431d85839
Internals: removed obsolete ImPool::GetSize() (last used by implot 0.10, changed in implot 0.11)
2024-01-17 15:33:12 +01:00
ocornut
f0d1f61fa5
Internals: commented out long-time obsoleted FocusableItemRegister()/FocusableItemUnregister() documentaton-only leftovers. +
2024-01-17 15:23:30 +01:00
ocornut
095665977f
Nav: marking NavId as hovered in ButtonBehavior() doesn't check for ActiveId.
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Aimed at allowing activating another item with a shortcut without losing NavId.
Initial logic from c2cb2a69 , with minor amends db5f1b79c , cea78cc57 .
2024-01-17 14:52:05 +01:00
ocornut
d10641b04a
Nav: keyboard/gamepad activation mark widgets as held to give better visual feedback.
2024-01-17 14:02:07 +01:00
ocornut
03417cc77d
Backends: WebGPU: Filling all WGPUDepthStencilState fields explicitly as a recent Dawn update stopped setting default values. ( #7232 )
2024-01-17 13:26:02 +01:00
ocornut
5fdcdf7080
Shortcut: ImGuiInputFlags_RouteFocused policy can filter Shortcuts conflicting with character input when an item is active. ( #456 )
2024-01-16 17:51:14 +01:00
ocornut
80d5cb1ab1
Comments around ImGuiInputFlags.
2024-01-16 16:25:08 +01:00
ocornut
1cc0eb4d32
Internals: Rename NavFocusScopePath to NavFocusRoute + fixed a static analyzer warning.
2024-01-16 12:32:00 +01:00
ocornut
46e5f44ec8
Shortcut()/SetShortcutRouting(): use mixed current window focus scope + ParentWindowForFocusRoute. ( #6798 , #2637 , #456 )
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Amend d474836
Begin: tweak clearing of CurrentWindow as FocusWindow() relies on it now.
Addded SetWindowParentWindowForFocusRoute() helper.
2024-01-16 11:39:41 +01:00
ocornut
e0c8c80ada
Shortcut()/SetShortcutRouting(): focus route testing now use ParentWindowForFocusRoute. Automatically set on child-window, manually configurable otherwise. ( #6798 , #2637 , #456 )
2024-01-15 17:33:47 +01:00
ocornut
4b20a0217e
Internals: add window to FocusScopeStack. ( #6798 )
2024-01-15 17:33:47 +01:00
ocornut
2156db7a07
Debug Log: added InputRouting logging. Made GetKeyChordName() use its own buffer. Fixed debug break in SetShortcutRouting(). ( #6798 , #2637 , #456 )
2024-01-15 17:33:23 +01:00
ocornut
dd0efdc637
Fixed SetKeyboardFocusHere() not working when current nav focus is in different scope. ( #7226 )
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Amend 70f2aaff
2024-01-15 17:32:11 +01:00
ocornut
8a3dfda8d0
Commented out obsolete ImGuiIO::ImeWindowHandle marked obsolete in 1.87, favor of writing to 'void* ImGuiViewport::PlatformHandleRaw'.
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Amend 3a90dc38 (#2589 , #2598 , #3108 , #3113 , #3653 , #4642 )
2024-01-15 11:30:52 +01:00
ocornut
6228c2e1ec
Backends: Vulkan: moved ImGui_ImplVulkanH_DestroyFrameRenderBuffers/ImGui_ImplVulkanH_DestroyWindowRenderBuffers as they are always used in a state where backend data is available.
2024-01-11 20:22:37 +01:00
ocornut
70bb6d1e79
Backends: Vulkan: Fixed vkMapMemory() calls unnecessarily using full buffer size. ( #3957 )
2024-01-11 14:57:38 +01:00
Tristan Gouge and ocornut
82df7c8bf4
Backends: Vulkan: Fixed handling of ImGui_ImplVulkan_InitInfo::MinAllocationSize field. ( #7189 , #4238 )
2024-01-11 14:43:51 +01:00
ocornut
29809d7220
Version 1.90.2 WIP
2024-01-11 14:37:13 +01:00
ocornut
db049db860
Docs: tweak, fixed misplaced changelog entry. ( #7084 )
2024-01-11 13:14:21 +01:00
ocornut
d6cb3c923d
Version 1.90.1
2024-01-10 18:00:57 +01:00
ocornut
6470e2279e
Debug Tools: DebugRenderKeyboardPreview() scales better.
2024-01-10 17:35:41 +01:00
ocornut
fdf8d02be1
Debug Tools: Added io.ConfigDebugIsDebuggerPresent and Debug Break buttons. ( #2673 )
2024-01-10 17:33:19 +01:00
ocornut
788bb58b6b
Metrics: Tweak, reorganize tools menu.
2024-01-10 15:12:24 +01:00
ocornut
a5dec42866
Debug Tools: Debug Log: Clicking any filter with SHIFT held enables it for 2 frames only. ( #5855 )
2024-01-10 15:12:24 +01:00
ocornut
a3eea8a75a
Backends: OpenGL3: Update GL3W based imgui_impl_opengl3_loader.h to load "libGL.so" and variants, fixing regression on distros missing a symlink. ( #6983 )
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Amend 0f50b52da
2024-01-09 23:26:05 +01:00
ocornut
69bf3291df
Internals, Inputs: Fix for ImGuiInputFlags_RepeatUntilXXX logic when #ifdef IMGUI_DISABLE_OBSOLETE_KEYIO is not set.
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Amend 8323a06 . Eager to get rid of legacy IMGUI_DISABLE_OBSOLETE_KEYIO stuff: technically it's been two years, may give it another one.
2024-01-09 23:05:45 +01:00
ocornut
af00b182e3
Examples: SDL3: Minor fixes following changes to API (SDL_WindowFlags -> Uint32).
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"The SDL_WindowFlags enum should be replaced with Uint32"
2024-01-09 16:04:48 +01:00
ocornut
fc2e532f99
Shortcut: do not return true on mods changes. Internals: added ImGuiInputFlags_RepeatUntilKeyModsChange, ImGuiInputFlags_RepeatUntilKeyModsChangeFromNone, ImGuiInputFlags_RepeatUntilOtherKeyPress. ( #456 , #2637 )
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Took a while to come to this design, but it is flexible and lightweight and allow all decision to be taken a polling location. All three policies are useful.
2024-01-09 15:54:12 +01:00
ocornut
8323a06e6d
Inputs: passing ImGuiInputFlags_RepeatXXX options automatically adds ImGuiInputFlags_Repeat.
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Will make extra sense with next commit where we add ImGuiInputFlags_RepeatUntil options.
2024-01-09 12:09:42 +01:00
ocornut
58261dbe9a
Internals: alter ImGuiInputFlags values to leave room + indent.
2024-01-09 12:06:58 +01:00
ocornut
f1ae47c4b9
Docs: update links to Proggy Fonts. ( #7211 )
2024-01-09 12:06:58 +01:00
ocornut
7f9533b840
ColorPicker: Fixed saturation/value cursor radius not scaling properly.
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+ Misc docs/comments.
2024-01-08 16:08:12 +01:00
Tom Seddon and GitHub
27e83c2953
Add comment about how ImGuiKey values are named after US keyboard keys. ( #7205 )
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General text input is already covered by AddInputCharacter. For scancode-based key up/down info, simplest to admit that the up/down state indexes are kind of arbitrary and may not actually map perfectly to the labels on the keys.
2024-01-08 11:37:38 +01:00
ocornut
278cf1a7bc
Readme: updated binaries. ( #7193 )
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+ removed two now unnecessary casts.
2024-01-05 16:47:39 +01:00
omar and GitHub
edeb8ee3ab
More compact issue_template.yml
2024-01-05 11:42:22 +01:00
uusdnfdsfhnttyh and GitHub
c6716f5e9f
Fixed typo ( #7197 )
2024-01-05 10:11:08 +01:00