Commit Graph
67 Commits
Author SHA1 Message Date
omar 9c20a40b36 Examples: OpenGL: Cast call to glPolygonMode(). (#1628). 2018-02-20 15:49:17 +01:00
omar daddd09cd5 Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495) 2018-02-20 14:23:22 +01:00
omar 31158e575f Examples: SDL: Fixed minor warning. 2018-02-16 22:37:29 +01:00
omar 03a44acf6f Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626) 2018-02-16 19:55:16 +01:00
omar 7c75835200 Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626) 2018-02-16 19:49:33 +01:00
Oliver Faircliffandomar ffb6e89f30 Use SDL system cursors in SDL examples. (#1626)
(Squashed 4 commits)
2018-02-16 19:41:27 +01:00
omar 63332d152a Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
2018-02-16 19:18:16 +01:00
omar 0cefd40888 Examples: Added Changelog to make updates easier. 2018-02-16 17:20:18 +01:00
omar 41ecebff5a Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618) 2018-02-15 11:11:31 +01:00
omar f0364aa359 Merge branch 'context'
# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
2018-02-06 20:16:03 +01:00
omar 3171f90a1a Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) 2018-02-06 19:54:30 +01:00
omar 057807f4a7 Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787) 2018-02-06 19:29:31 +01:00
omar cea8017e0b Merge branch 'master' into context 2018-02-06 18:04:44 +01:00
omar 4b49f03a40 Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) 2018-02-05 23:16:40 +01:00
omar 7e1496e994 Merge branch 'master' into navigation 2018-02-05 23:14:42 +01:00
omar fcf1c9d151 Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996) 2018-02-05 23:13:53 +01:00
omar 60fb7d31fd Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. 2018-02-05 22:35:29 +01:00
omar 73d493c780 Examples: Organized header files to make available features more visible. 2018-02-05 20:34:11 +01:00
omar d3e826c247 Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558) 2018-01-21 20:16:55 +01:00
omar 7e7c017b75 Examples: Simplified mouse wheel handling. (#1463) 2018-01-20 12:45:31 +01:00
omar 0b1fecb792 Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463) 2018-01-20 12:36:16 +01:00
omar 6f6b6194b2 Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-01-20 12:06:06 +01:00
omar f3e510a9bf Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
2018-01-19 10:46:54 +01:00
omar 15fd5b6c4c Examples: SDL: Minor renaming. 2018-01-19 09:43:28 +01:00
omar ce17e0f274 Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559) 2018-01-19 09:25:31 +01:00
omar 60d5dc7902 Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541) 2018-01-18 10:01:36 +01:00
omar ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541) 2018-01-08 15:30:39 +01:00
omar 7484c63449 Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504) 2018-01-07 19:09:33 +01:00
omar 407955d9fb Examples: Using IM_OFFSETOF macro. + Comments 2018-01-05 22:05:02 +01:00
omar 9f8632b131 Examples: Comments about invalid mouse pos. 2017-12-29 15:03:36 +01:00
Emmanuel Benoît 77a310736d Horizontal mouse wheel support
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.

The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.

Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.

The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
omar fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more) 2017-11-01 14:24:09 +01:00
omar 36f00811b9 Examples: Comments to guide people unfamiliar with the librairies used. 2017-10-28 19:28:22 +02:00
omar d9016964ad Examples: GL3: Comments, tweaks (#1145) 2017-09-01 16:55:04 +02:00
omar c47e5fc76a Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master 2017-09-01 16:49:36 +02:00
unknown cf48e28932 Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798 2017-09-01 20:39:12 +12:00
omar 92a6faca6f IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates. 2017-08-25 16:43:25 +08:00
omar b4fe5d36a4 Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147) 2017-08-12 00:46:58 +08:00
Nicolas Guillemot ad3c1e68ab save and restore sampler in GL 3 examples 2017-05-16 16:43:59 -07:00
omar 9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore (#1120) 2017-05-01 12:20:51 +02:00
omar 50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) 2017-04-26 18:16:59 +02:00
ocornut a68ac96bc4 Examples: GL3: Comments about gl3w (#880) 2016-11-12 12:48:33 +01:00
ocornut 0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. (#875) 2016-10-15 11:36:43 +02:00
ocornut b96471143f Merge branch 'master' of https://github.com/madeso/imgui into madeso-master 2016-10-01 14:56:24 +02:00
ocornut bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807) 2016-09-05 23:39:52 +02:00
ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) 2016-09-03 19:24:57 +02:00
Gustav 08a9e78da5 fixed space issues 2016-08-29 23:35:56 +02:00
Gustav 5def10c3a0 Fixed OpenGL error when calling Shutdown without calling NewFrame 2016-08-27 00:32:20 +02:00
Jamie Seward 0a1d456de1 Fix compile warnings in SDL examples 2016-07-30 15:26:49 -07:00
ocornut d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) 2016-07-29 10:10:41 +02:00