Commit Graph
397 Commits
Author SHA1 Message Date
omar b3d237a5ce Examples: SDL2: Added build .bat files for win32. 2017-05-01 13:47:59 +02:00
omar 9fdd66330f Examples: SDL2+GL3: Fix blend func state save/restore (#1120) 2017-05-01 12:20:51 +02:00
Gregg Tavares 01286f6636 Fix blend func state save/restore
AFAIK there's no such enum as `GL_BLEND_SRC` or `GL_BLEND_DST` in OpenGL3 and OpenGL4.

Maybe they're left over from previous versions? They don't even seem to exist in OpenGL 2.1. In fact checking they were deprecated in OpenGL 1.5 (they exist in 1.3)
2017-05-01 16:05:45 +09:00
omar f030087f8e Comments to redirect people to OpenGL3 examples (#1116) 2017-04-26 18:27:10 +02:00
omar 50b4b29beb Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116) 2017-04-26 18:16:59 +02:00
ocornut 1396659b72 Examples: Speculative fix for OSX Makefile to make Travis happy (re #812) 2016-12-21 20:12:43 +01:00
ocornut d74a3349e9 Examples: DirectX9: Explicitely setting viewport to match that other examples are doing (#937) 2016-12-19 23:15:38 +01:00
ocornut 127dd7c88c Examples: Vulkan: Coding style fixes (#910) 2016-11-13 17:57:43 +01:00
Håvard Mathisen a5600b6e59 Vulkan example: Proper surface format search. 2016-11-13 05:23:33 +01:00
Håvard Mathisen b447a71cf6 Vulkan example: Fix gamma for some implementations. 2016-11-13 04:28:26 +01:00
Håvard Mathisen 08ef9819c8 Vulkan example: Fix validation layer warnings and errors and redeclare gl_PerVertex. 2016-11-13 03:00:36 +01:00
ocornut 7c2b35704d Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909) 2016-11-12 19:46:52 +01:00
ocornut 55863dd274 Examples: Vulkan: Shallow stylistic changes (following #879) 2016-11-12 17:49:59 +01:00
ocornut 0449bb98e2 Merge branch 'master' of https://github.com/martty/imgui into martty-master 2016-11-12 17:36:46 +01:00
ocornut a68ac96bc4 Examples: GL3: Comments about gl3w (#880) 2016-11-12 12:48:33 +01:00
ocornut 775ac24d45 Fixed overzealous GCC warnings (#883) + partly undo 8553bab241 2016-11-12 11:14:37 +01:00
omarandGitHub 89d033aba3 Merge pull request #898 from tinnnysu/master
Examples: SDL+OpenGL2: Update cmdline syntax in Windows compilation.
2016-11-12 11:08:51 +01:00
ocornut 81eefb704b Minor const fixes for overzealous warnings (#883) 2016-11-11 18:40:13 +01:00
sushitao 833ed760ae update cmdline syntax in windows compilation 2016-11-09 14:53:23 +08:00
Marcell Kiss 53126cd713 Add location decorators & change to use structs as in/out in glsl, update embedded spv (produced with glslangValidator -x) 2016-10-18 22:43:20 +02:00
Marcell Kiss 44250caf50 Null the released resources 2016-10-18 22:07:51 +02:00
ocornut 0d3f8807c7 Added a void* user_data parameter to Clipboard function handlers. (#875) 2016-10-15 11:36:43 +02:00
ocornut 2919c77bee Examples: GLFW+OpenGL3: Fixed Shutdown() calling GL functions with NULL parameters if NewFrame was never called (#800) 2016-10-01 14:59:28 +02:00
ocornut b96471143f Merge branch 'master' of https://github.com/madeso/imgui into madeso-master 2016-10-01 14:56:24 +02:00
ocornut 612b17ef57 Fixing minor english typos (#827) 2016-09-11 22:02:35 +02:00
ocornut 02399852fe Examples: OpenGL2: Uploading font texture as RGBA32 to increase compatibility with users shaders for beginners (#824) 2016-09-10 17:43:17 +02:00
Felipe Oliveira Carvalho 6e6f04f513 Fix Mac OS X build and remove cruft from Makefile 2016-09-10 11:22:40 +02:00
ocornut bc57fd5d1d Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807) 2016-09-05 23:39:52 +02:00
ocornut 031d4e689d Examples: OpenGL3: Revert Makefile change for OSX for now (#812) 2016-09-05 22:52:45 +02:00
ocornut 2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810) 2016-09-03 19:24:57 +02:00
Kun Lin aa0cb13aa4 Correct name for linking opengl3_example
According to glfw offcial site, linking `libglfw.3.dylib` etc should
use `-lglfw`.

Changed this made the compilation on my Mac successfully.
2016-09-02 21:57:31 +09:00
Gustav 08a9e78da5 fixed space issues 2016-08-29 23:35:56 +02:00
Håvard Mathisen 99b4f951b9 Fix Vulkan example for use when a depth buffer is active. 2016-08-27 19:08:24 +02:00
Gustav 5def10c3a0 Fixed OpenGL error when calling Shutdown without calling NewFrame 2016-08-27 00:32:20 +02:00
ocornut 5ae71aa04a Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git) 2016-08-25 10:25:51 +02:00
ocornut 3c384c2f10 Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git) 2016-08-25 10:18:09 +02:00
ocornut 82768e05f3 Ignore list for Visual Studio 2016-08-20 13:30:42 +02:00
Marcell Kiss 4bc6a951fe tabs to space, remove braces 2016-08-20 13:27:03 +02:00
Marcell Kiss 3234f81cb1 maxImageCount may be 0; add missing sType; change to 1 push constant range 2016-08-20 13:08:34 +02:00
Jamie Seward 0a1d456de1 Fix compile warnings in SDL examples 2016-07-30 15:26:49 -07:00
ocornut d8dacd729b Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752) 2016-07-29 10:10:41 +02:00
Jeongseok Lee 47911d92b2 Fix minor typo in examples/README.txt 2016-05-20 07:04:54 -04:00
ocornut 1349d0aacf Examples: DirectX9: Removing spaces (#663) 2016-05-16 10:54:52 +02:00
Trezanik 790275eae2 Example: DirectX9: Backup and restore all state 2016-05-16 01:02:09 +01:00
ocornut 8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638) 2016-05-08 11:49:21 +02:00
ocornut 2ef766a1ce Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636) 2016-05-07 20:57:38 +02:00
ocornut 656b1e848c Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636) 2016-05-07 20:53:55 +02:00
ocornut f4633d09ac Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code. 2016-05-07 20:19:04 +02:00
ocornut 834bfe4af5 Examples: DirectX11: Fixed handle leak + minor coding style fix for #640 2016-05-07 20:11:14 +02:00
josiahmanson 5fe2cacd4d DX11 example depth test 2016-05-07 10:42:48 -07:00